Computer Graphics Programming in OpenGL with JAVA
(Sprache: Englisch)
No detailed description available for "Computer Graphics Programming in OpenGL with JAVA".
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Produktinformationen zu „Computer Graphics Programming in OpenGL with JAVA “
No detailed description available for "Computer Graphics Programming in OpenGL with JAVA".
Inhaltsverzeichnis zu „Computer Graphics Programming in OpenGL with JAVA “
Chapter 1 - Getting StartedChapter 2 - The OpenGL Graphics Pipeline
Chapter 3 - Mathematical Foundations
Chapter 4 - Managing 3D Graphics Data
Chapter 5 - Texture Mapping
Chapter 6 - 3D Models
Chapter 7 - Lighting
Chapter 8 - Shadows
Chapter 9 - Sky and Backgrounds
Chapter 10 - Enhancing Surface Detail
Chapter 11 - Parametric Surfaces
Chapter 12 - Tessellation
Chapter 13 - Geometry Shaders
Chapter 14 - Other Techniques.
Appendix A - Installation and Setup for Windows (PC
Appendix B - Installation and Setup for Macintosh
Appendix C - Using the Nsight Graphics Debugger
Index
Autoren-Porträt von V. Scott Gordon, John L. Clevenger
Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento.
Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Bibliographische Angaben
- Autoren: V. Scott Gordon , John L. Clevenger
- 2018, 2. Aufl., 406 Seiten, mit farbigen Abbildungen, Maße: 17,8 x 22,9 cm, Gebunden, Englisch
- Verlag: De Gruyter
- ISBN-10: 1683922190
- ISBN-13: 9781683922193
Sprache:
Englisch
Pressezitat
Mike Jones:This is an easy introduction to OpenGL, well about as easy as a complex topic can get. The ideas are introduced in plain language and there are diagrams to help. The programs also help make the point of what exactly is being proposed - be prepared to read them in detail and you'll also find the code on the CD along with object models, figures and more.
You had better be fairly proficient in Java as you don't get any help in this area - and this is reasonable. If you know Java however this is a very good introduction to OpenGL and pipeline based graphics in general.
Highly recommended.
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