Creative 3-D Display and Interaction Interfaces
A Trans-Disciplinary Approach
(Sprache: Englisch)
In order to understand the complexities of virtual reality technology, one would have to search through a broad base of literature. Providing readers with a single source to find key information, this book consolidates important design benchmarks and...
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In order to understand the complexities of virtual reality technology, one would have to search through a broad base of literature. Providing readers with a single source to find key information, this book consolidates important design benchmarks and methodology. The authors discuss multi-modal display in interface design, presenting the scope of current technology, and providing a roadmap through an enormous array of multidisciplinary literature on the topics involved.
Klappentext zu „Creative 3-D Display and Interaction Interfaces “
A single source for key information on 3-D display and interactionThis authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit humancreativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.The coverage includes: A well-referenced review of aspects of the human sensory systems Detailed discussion of the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools Discussion of bi-manual interaction and interaction synergy Descriptions of state-of-the-art display andinteraction technologies A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance--and linkage of these to current aspirations An extensive and wide-ranging bibliographyThe authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3-D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end-users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.
This authoritative book provides a ground-breaking trans-disciplinary approach to the creation of computer interface technologies able to more naturally match the needs of the complex human sensory and motor systems. Although the conventional interface has served us well, it is becoming increasingly evident that in areas such as creative 3-D design and the visualization of complex structures, it is inhibiting human creativity. This book takes a refreshing approach in bringing together a range of important disciplines within one common framework, with the aim of advancing the human-computer interaction experience. The book provides:
* A well-referenced review of aspects of the human sensory systems.
* Detailed discussion on the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools.
* Discussion on bi-manual interaction and interaction synergy.
* Descriptions of state-of-the-art display and interaction technologies.
* A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance. These are linked to current aspirations.
* An extensive and wide-ranging bibliography.
The authors have adopted an approach that makes the material accessible to readers from both the sciences and humanities. It represents an important work for those who are either researching new ways of interacting with the digital world, or who are end-users with, for example, scientific, medical, or creative applications, and who are wishing to knowledgeably ascertain possibilities for advancing their computer interaction experience.
* A well-referenced review of aspects of the human sensory systems.
* Detailed discussion on the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools.
* Discussion on bi-manual interaction and interaction synergy.
* Descriptions of state-of-the-art display and interaction technologies.
* A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance. These are linked to current aspirations.
* An extensive and wide-ranging bibliography.
The authors have adopted an approach that makes the material accessible to readers from both the sciences and humanities. It represents an important work for those who are either researching new ways of interacting with the digital world, or who are end-users with, for example, scientific, medical, or creative applications, and who are wishing to knowledgeably ascertain possibilities for advancing their computer interaction experience.
Inhaltsverzeichnis zu „Creative 3-D Display and Interaction Interfaces “
Foreword.Acknowledgments.
Preface.
CHAPTER ONE. THE NATURE OF THE QUEST.
1.1 Introduction.
1.2 Creative Display and Interaction Paradigms.
1.3 A Little History.
1.4 The Conventional Interface: Working in Flatlands.
1.5 Inhibiting the Human-Computer Interaction Process.
1.6 Graphics Issues.
1.7 Display Sub-systems.
1.8 From the Laboratory to the Application.
1.9 Discussion.
1.9 Investigations.
CHAPTER TWO. THE PERCEPTION OF OUR SPACE: VISION.
2.1 Introduction.
2.2 Some Facets of Light .
2.3 The Visual System.
2.4 Beyond the Eye.
2.5 Some Visual Characteristics.
2.6 Perception of Space and Form.
2.7 Temporal Resolution: Fusion and Motion.
2.8 Discussion.
2.9 Investigations.
CHAPTER THREE. THE PERCEPTION OF OUR SPACE: HAPTICS .
3.1 Introduction.
3.2 Somatosensory Receptors.
3.3 Cutaneous Sensitivity.
3.4 Propreoception.
3.5 Somatosensory and Motor Pathways.
3.6 Discussion.
CHAPTER FOUR. A BACKWARD GLANCE.
4.1 Introduction.
4.2 The Development of Perspective Techniques.
4.3 The Transition to Perspective in Painting.
4.4 Mathematical Schemes for Linear Perspective.
4.5 Evolving Ideas of Vision and Perception.
4.6 The Cameras Obscura and Lucida.
4.7 Discussion.
4.8 Investigations.
CHAPTER FIVE. TRADITIONAL INTERACTION MECHANISMS.
5.1 Introduction.
5.2 An Early Evaluation of some Interaction Tools.
5.3 Fitts' Model and its Application.
5.4 Interaction Paradigms.
5.5 Discussion.
5.6 Investigations.
CHAPTER SIX. DEPICTION AND INTERACTION OPPORTUNITIES.
6.1 Introduction.
6.2 A Traditional Classification of Creative 3-D displays.
6.3 Enhancing the Monocular Display.
6.4 The Geometry of Stereopsis.
6.5 Some Classes of Autostereoscopic Display.
6.6 Interaction Paradigms in 3-D Space.
6.7 Working in a 3-D Space.
6.8 The 'Free-Space' Image.
6.9 Revisiting the Traditional Classification Scheme.
6.10 Discussion.
6.11 Investigations.
CHAPTER SEVEN. THE HAPTIC CHANNEL.
7.1 Introduction.
7.2 Physical Contact with Virtual
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Objects.
7.3 The Haptic Channel in Multi-Sensory Visualisation.
7.4 Single-Point Haptic Interaction.
7.5 Increasing the Realism of Force Feedback.
7.6 Haptic Interaction with Volumetric Data.
7.7 Multi-Channel Software Architectures.
7.8 Discussion.
7.9 Investigations.
CHAPTER EIGHT. THE VISUAL CHANNEL.
8.1 Introduction .
8.2 Stereoscopic Display Techniques.
8.3 Multi-view Systems and Electro-Holography.
8.4 Virtual Reality Systems.
8.5 The Volumetric Approach.
8.6 Discussion.
8.7 Investigations.
CHAPTER NINE. ADOPTING A CREATIVE APPROACH .
9.1 Introduction.
9.2 Two-Handed Interaction.
9.3 Augmenting the Desktop Interface.
9.4 Readings on Implementations and Applications.
9.5 Discussion.
Appendix A. Chimenti's Drawings.
Appendix B. Introducing Holography.
General Bibliography.
References.
Index.
7.3 The Haptic Channel in Multi-Sensory Visualisation.
7.4 Single-Point Haptic Interaction.
7.5 Increasing the Realism of Force Feedback.
7.6 Haptic Interaction with Volumetric Data.
7.7 Multi-Channel Software Architectures.
7.8 Discussion.
7.9 Investigations.
CHAPTER EIGHT. THE VISUAL CHANNEL.
8.1 Introduction .
8.2 Stereoscopic Display Techniques.
8.3 Multi-view Systems and Electro-Holography.
8.4 Virtual Reality Systems.
8.5 The Volumetric Approach.
8.6 Discussion.
8.7 Investigations.
CHAPTER NINE. ADOPTING A CREATIVE APPROACH .
9.1 Introduction.
9.2 Two-Handed Interaction.
9.3 Augmenting the Desktop Interface.
9.4 Readings on Implementations and Applications.
9.5 Discussion.
Appendix A. Chimenti's Drawings.
Appendix B. Introducing Holography.
General Bibliography.
References.
Index.
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Autoren-Porträt von Barry G. Blundell, Adam J. Schwarz
BARRY G. BLUNDELL received his PhD in physics from the University of Manchester, England. He has held academic positions in physics, engineering, and computer science in several countries including the United Kingdom, New Zealand, and Sweden. He was formerly an associate professor at the University of the Virgin Islands (US). His research interests include the production of metrics for 3-D display system characterization, the development of direct interaction (pointer-based) tools for use with these systems, and the application and evaluation of these systems in the areas of education, CAD, and medicine, as well as the continued development of creative 3-D display technologies. He has published five books, and is currently working on Computer Interaction in Three Dimensions for publication by Wiley in 2006.ADAM J. SCHWARZ works in the Department of Neuroimaging at the GlaxoSmithKline SpA Medicines Research Centre in Verona, Italy.
Bibliographische Angaben
- Autoren: Barry G. Blundell , Adam J. Schwarz
- 2006, 388 Seiten, Gebunden, Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0471482714
- ISBN-13: 9780471482710
Sprache:
Englisch
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