Design and Content Creation
(Sprache: Englisch)
Welcome to "Design and Content Creation: A GameDev.net Collection," the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas....
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Produktinformationen zu „Design and Content Creation “
Klappentext zu „Design and Content Creation “
Welcome to "Design and Content Creation: A GameDev.net Collection," the second in a series of books published in collaboration with GameDev.net, the online community where game developers worldwide can network and freely exchange information and ideas. Assembled in print for the first time, and comprised of the best game design and content creation articles that have appeared on GameDev.net over the past decade, this volume features invaluable information and ideas for anyone who wants to learn how to shape a great game idea into an actual functioning, and most importantly, fun game. You'll learn game design mechanics, benefit from invaluable professional insights into successful game creation, discover how to make good game art even if you're not an artist, and even explore the tools and techniques that make for awesome game audio. All articles have been updated to comply with the latest technology, and as a bonus, this volume also features exclusive, new content that cannot be found anywhere else. Continuing in their tradition of excellence, "Design and Content Creation: A GameDev.net Collection" captures the best of GameDev.net and is an invaluable resource in your pursuit of game development success.
Inhaltsverzeichnis zu „Design and Content Creation “
Part 1: DesignChapter 1: You Got Game!
Chapter 2: Removing the "Tech" from "Design Document"
Chapter 3: How to Wrte an Effective Design Document
Chapter 4: Elements of Video Game Style
Chapter 5: Making Your Game Shine
Chapter 6: Difficulty in Dexterity-Based Platform Games
Chapter 7: Games and the Imagination
Chapter 8: The Yin and Yang of Games: Code and Content
Chapter 9: Designing Games for the Wage Slave: A Guide to Devloping Games for the 20-30 Demographic
Chapter 10: Evolutionary Design: A Practical Process for Creating Great Game Designs
Chapter 11: Motor Skill Learning in User Interfaces via Discretized Pie Menus
Chapter 12: The ninja Game Writer: Applying Agile and Scrum Methodolgies to Game Writing
Chapter 13: Massive Growing Pains: An Analysis of the Evolution of Gaming's Newest Genre
Chapter 14: Encouraging Players to Socialize: Social Game Design Principles
Chapter 15: The Story of Play
Part 2: Art
Chapter 16: Creating Good Game Art When You're Not an Artist
Chapter 17: Drawing Pixel Art for Games
Chapter 18: So You Want to Be a Pixel Artist?
Chapter 19: Pushing the Horizon: Advanced Pixel Art for Games
Chapter 20: Sprites and Animation Techniques
Part 3: Sound
Chapter 21: Bigger Than Big: The Game Audio Explosion- A Guide to Great Game Sound
Chapter 22: Writing Game Music
Chapter 23: The Game Audio Professional
Chapter 24: The Game Audio Contractor
Chapter 25: Tools and Techniques of an Audio Professional
Chapter 26: "Smarter" Enemies Through Creative Dialogue
Bibliographische Angaben
- Autoren: Drew Sikora , John Hattan
- 2009, 656 Seiten, Maße: 23,1 cm, Kartoniert (TB), Englisch
- Verlag: Delmar
- ISBN-10: 1598638084
- ISBN-13: 9781598638080
Sprache:
Englisch
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