Developing Games in Java
(Sprache: Englisch)
Brackeen shows readers how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management.
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Produktinformationen zu „Developing Games in Java “
Brackeen shows readers how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management.
Inhaltsverzeichnis zu „Developing Games in Java “
Part 1 Java Game Fundamentals: Chapter 1 - Java and Object-Orientation Basics - Why Java?, Java Basics, Object-Oriented Design, Organizing Your Code, Creating Executable Jar Files, Using ANT for Build Files; Chapter 2 Java Threads Thread Basics - Concurrency and Synchronization, The Java Event Model, When to Use Threads, When Not To Use Threads, Thread Pools; Chapter 3 2D Graphics and Animation Image Basics - Hardware-Accelerated Images, Full-Screen Exclusive mode, Animation, Double Buffering and Page Flipping, Active Rendering, Creating a Screen Manager; Chapter 4 Interactivity and User Interfaces - Mouse Input, Freelook-style mouse movement, Keyboard Input, Designing Intuitive User Interfaces, Creating a Simple Menu, Letting the Player Configure the Keyboard, Creating an Input Manager; Chapter 5 Sound Effects and Music - The Java Sound API, Real-Time Sound Filters, Emulating 3D Sound, Creating a Sound Manager; Chapter 6 Creating a 2D Platform Game - A Tile-Based Environment, Parallax Scrolling, Simple Bad Guys Power-Ups and Fun Stuff; Chapter 7 Multi-Player Games Network Programming with Sockets - Non-Blocking I/O - Selectors and Channels, The Basic Multi-Player Server, Dealing with Latency and Network Errors, Server Monitoring and Management Persistence, High Scores, and Other Features. Part 2 3D Graphics and Advanced Techniques: Chapter 8 3D Graphics and Software Rendering - 3D Basics, Ray Casting, The Painter's Algorithm, Texture Mapping Lighting, Drawing Game Objects. (Part contents).
Autoren-Porträt von David Brackeen
David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.
Bibliographische Angaben
- Autor: David Brackeen
- 2003, Repr., 1008 Seiten, mit Abbildungen, Maße: 18,8 x 23 cm, Kartoniert (TB), Englisch
- With Bret Barker and Laurence Vanhelsuwé
- Verlag: New Riders
- ISBN-10: 1592730051
- ISBN-13: 9781592730056
Sprache:
Englisch
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