Dungeons & Dragons for Dummies
(Sprache: Englisch)
Just want to play? Here's where to start!
Understand the game, choose a character, and pick up the language of D&D.
Dreaming of Dungeons & Dragons, but afraid it takes years to master the game? Meet your personal wizard!
This book conjures up the basics...
Understand the game, choose a character, and pick up the language of D&D.
Dreaming of Dungeons & Dragons, but afraid it takes years to master the game? Meet your personal wizard!
This book conjures up the basics...
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Klappentext zu „Dungeons & Dragons for Dummies “
Just want to play? Here's where to start!Understand the game, choose a character, and pick up the language of D&D.
Dreaming of Dungeons & Dragons, but afraid it takes years to master the game? Meet your personal wizard!
This book conjures up the basics to get you started -- essential rules, pregenerated characters, tips and tricks to improve your play, even a foldout dungeon map and battle grid. Read it today, and play tomorrow!Discover how to Create a character Choose skills, spells, weapons, and gear.
Find a game or start your own.
Follow D&D game etiquette.
Become a Dungeon Master.
Enhance your game skills.
Inhaltsverzeichnis zu „Dungeons & Dragons for Dummies “
Foreword.Introduction.
Part I: D&D Crash Course.
Chapter 1: Preparing for Adventure.
Chapter 2: Your First Character.
Chapter 3: Starting Out as a Fighter.
Chapter 4: Starting Out as a Rogue.
Chapter 5: Starting Out as a Sorcerer.
Chapter 6: Starting Out as a Cleric.
Chapter 7: Playing the Game.
Chapter 8: Practice Session.
Chapter 9: Finding a D&D Game to Join.
Part II: Building a D&D Character.
Chapter 10: Defining Your Character.
Chapter 11: Choosing a Class.
Chapter 12: Figuring Out Your Character's Ability Scores.
Chapter 13: Picking a Race.
Chapter 14: Selecting Feats.
Chapter 15: Picking Skills.
Chapter 16: Choosing Armor, Weapons, and Gear.
Chapter 17: Choosing Spells.
Chapter 18: Advancing Your Character.
Part III: Playing Your Best Game.
Chapter 19: Handling Yourself in a Fight.
Chapter 20: Making the Most of Magic.
Chapter 21: Roleplaying and Working Together.
Chapter 22: Character Building for Experts.
Part IV: The Art of Dungeon Mastering.
Chapter 23: Running the Game.
Chapter 24: Building a Dungeon.
Chapter 25: Keeping Your Players Happy.
Part V: The Part of Tens.
Chapter 26: The Ten Best Sorcerer Spells.
Chapter 27: The Ten Best Cleric Spells.
Chapter 28: The Ten Best Low-Level Monsters.
Chapter 29: The Ten Best Mid-Level Monsters.
Chapter 30: The Ten Best Dungeon Master Resources.
Chapter 31: The Ten Best Player Resources.
Chapter 32: The Ten Best D&D Novels.
Glossary.
Index.
Autoren-Porträt von Bill Slavicsek, Rich Baker
Bill Slavicsek has been a game designer since 1986 and leads the creative effort for Wizards of the Coast.Richard Baker is a game developer and author of five Forgotten Realms novels.
Bibliographische Angaben
- Autoren: Bill Slavicsek , Rich Baker
- 2005, 430 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0764584596
- ISBN-13: 9780764584596
Sprache:
Englisch
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