Emergence in Games
(Sprache: Englisch)
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An...
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Klappentext zu „Emergence in Games “
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
Inhaltsverzeichnis zu „Emergence in Games “
Chapter 1 Introduction to EmergenceChapter 2 Playing Games
Chapter 3 Emergence in Games
Chapter 4 Techniques for Emergence
Chapter 5 Emergent Narrative
Chapter 6 Game Worlds
Chapter 7 Characters and Agents
Chapter 8 Social Emergence
Chapter 9 Designing for Emergence
Chapter 10 Conclusion
Bibliographische Angaben
- Autor: Penny Sweetser
- 2007, 312 Seiten, Englisch
- Verlag: Cengage Learning Services
- ISBN-10: 1584505516
- ISBN-13: 9781584505518
Sprache:
Englisch
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