Evaluation strategies for pervasive games
(Sprache: Englisch)
This book focuses on evaluating pervasive games. Therefore analyzing theeffectiveness and appropriateness of traditional human computer interactionmethods to evaluate design, interactions, and user experience in the contextof pervasive games are the topic...
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This book focuses on evaluating pervasive games. Therefore analyzing the
effectiveness and appropriateness of traditional human computer interaction
methods to evaluate design, interactions, and user experience in the context
of pervasive games are the topic of this book. Specifically here, the focus will
be on supporting a human-centered iterative design process with formative
evaluations of pervasive games, which are intended to shape and improve
designs. Pervasive games are played in the real world, so traditionally the
evaluation takes place in the field. Thus we will first focus on the examination
of methods including product-interactive focus groups and analysis of interviews
as well as video recordings using grounded theory. But evaluation in
the field is not always appropriate. Therefore afterwards we simulate the
experience of playing in a city while being in a laboratory. This includes
developing a game simulator for the pervasive game REXplorer. Putting these
methods to practice by evaluating and improving REXplorer, we enable the
main contribution of this book-a comparison between field evaluations and
laboratory experiments for pervasive games.
Klappentext zu „Evaluation strategies for pervasive games “
This book focuses on evaluating pervasive games. Therefore analyzing the effectiveness and appropriateness of traditional human computer interaction methods to evaluate design, interactions, and user experience in the context of pervasive games are the topic of this book. Specifically here, the focus will be on supporting a human-centered iterative design process with formative evaluations of pervasive games, which are intendedto shape and improve designs. Pervasive games are played in the real world, so traditionally the evaluation takesplace in the field. Thus we will first focus on the examination of methods including product-interactive focus groups and analysis of interviews as well as videorecordings using grounded theory. But evaluation in the field is not always appropriate. Therefore afterwards we simulate the experience of playing in a city while being in a laboratory. This includes developing a game simulator for the pervasive game REXplorer. Putting these methods to practice by evaluating and improving REXplorer, we enable the main contribution of this book-a comparison between field evaluations and laboratory experiments for pervasive games.
Autoren-Porträt von André Kuntze
As a student of computer science at the RWTHAachen, André Kuntze focused on humancomputer interaction topics. This book representshis diploma thesis which he wrote about hisspecial interest HCI field evaluation.
Bibliographische Angaben
- Autor: André Kuntze
- 2008, 112 Seiten, Maße: 17 x 24 cm, Kartoniert (TB), Englisch
- Verlag: VDM Verlag Dr. Müller
- ISBN-10: 3836454882
- ISBN-13: 9783836454889
Sprache:
Englisch
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