Beuken, B: Fundamentals of C/C++ Game Programming
(Sprache: Englisch)
Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to...
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Aimed to give novice coders an understanding of the methods and techniques used in professional games development. It is also designed to help develop and strengthen basic C/C++ skills, help to develop familiarity with hardware and allow the reader to increase their confidence as game programmers by walking them through increasingly difficult game concepts but, maintaining the understanding that despite the increased complexity, the core concepts remain consistent with the advancement of the technology and that the technology only enhances the gaming experience. Demonstrates underlying principles of game coding in practical step by step ways to increase exposure to concepts in game coding.
Bibliographische Angaben
- Autor: Brian Beuken
- XXX, 501 Seiten, 60 Abbildungen, Maße: 18,9 x 23,3 cm, Kartoniert (TB), Englisch
- Verlag: Taylor & Francis Ltd.
- ISBN-10: 1498788742
- ISBN-13: 9781498788748
- Erscheinungsdatum: 05.02.2018
Sprache:
Englisch
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