Game Coding Complete
(Sprache: Englisch)
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique...
Leider schon ausverkauft
versandkostenfrei
Buch
64.00 €
Produktdetails
Produktinformationen zu „Game Coding Complete “
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
Klappentext zu „Game Coding Complete “
Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game. In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book.This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the Csharp editor, and other important updates to every chapter. All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice.
Inhaltsverzeichnis zu „Game Coding Complete “
1. What is Game Programming Really Like?2. What's in a Game?
3. Coding Tidbits and Style That Will Save You.
4. Building Your Game.
5. Game Initialization and Shutdown.
6. Game Actors.
7. Controlling the Main Loop.
8. Loading and Caching Game Data.
9. Programming Input Devices.
10. User Interface Programming.
11. Game Event Management.
12. Scripting with Lua.
13. Game Audio.
14. 3D Graphics Basics.
15. 3D Vertex and Pixel Shaders.
16. 3D Scenes.
17. Collision and Simple Physics.
18. Network Programming Primer.
19. An Introduction to Game AI.
20. Introduction to Multiprogramming.
21. A Game of Teapot Wars!
22. A Simple Game Editor in C sharp.
23. Debugging Your Game.
24. Driving to the Finish.
Autoren-Porträt von Mike McShaffry
Mike McShaffry, aka "Mr. Mike," began programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, aka "Lord British," at Origin Systems on Martian Dreams, Ultima VII: The Black Gate, Ultima VIII: Pagan, Ultima IX: Ascension, and Ultima Online. Seven years later he formed his first company, Tornado Alley. Mike later accepted a position at Glass Eye Entertainment, working for his friend Monty Kerr, where he produced Microsoft Casino. Ten months later, Monty asked Mike and his newly assembled team to start their own company, called Compulsive Development, which would work exclusively with Microsoft on casual casino and card games. Mike served as the Head of Studio, and together with the rest of the Compulsive folks, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye's growing online casual games business. Mike was later recruited to start an Austin studio for Maryland-based Breakaway Games. Mike is currently self-employed, helping teams build a positive, creative and energetic environment so they can do what they do best--make great games.
Bibliographische Angaben
- Autor: Mike McShaffry
- 2012, 4th ed., XLIII, 911 Seiten, mit Abbildungen, Maße: 18,7 x 23,8 cm, Kartoniert (TB), Englisch
- By Mike McShaffry and David Graham
- Verlag: Delmar
- ISBN-10: 1133776574
- ISBN-13: 9781133776574
Sprache:
Englisch
Kommentar zu "Game Coding Complete"
0 Gebrauchte Artikel zu „Game Coding Complete“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Game Coding Complete".
Kommentar verfassen