Game Programming with DirectX in 21 Days, w. CD-ROM
(Sprache: Englisch)
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns...
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The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game.
Klappentext zu „Game Programming with DirectX in 21 Days, w. CD-ROM “
Learn everything you need to program 2D games with DirectX 8.1!Autoren-Porträt von Clayton Walnum
Award-winning authorClayton Walnum has been writing about computers for two decades. In the 80's, Clay published many computer games in Atari computer magazines and eventually became the Executive Editor of two monthly Atari magazines, ANALOG Computing and ST-Log. Over the course of his career, he has written many books on graphics and game programming, covering such technologies as Visual Basic, C++, OpenGL, and DirectX. Some of these books include Sams Teach Yourself Game Programming with Visual Basic 6 in 21 Days, Dungeons of Discovery: Writing Dazzling Windows Games with WinG, 3-D Graphics Programming with OpenGL, and Creating Turbo C++ Games. Clay holds a degree in Computer Science.
Bibliographische Angaben
- Autor: Clayton Walnum
- 2002, 712 Seiten, mit Schwarz-Weiß-Abbildungen, mit Abbildungen, Maße: 18,7 x 23 cm, Kartoniert (TB), Englisch
- Verlag: Sams
- ISBN-10: 0672324199
- ISBN-13: 9780672324192
Sprache:
Englisch
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