How the World got into the Computer
The Emergence of Digital Reality
(Sprache: Englisch)
Around 1950, computers learned how to sort numbers and words. Immediately, many questions arose. What could be done with such a machine? How should its space be set up and governed? Moving the world into the computer meant rethinking many things. Bank...
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Klappentext zu „How the World got into the Computer “
Around 1950, computers learned how to sort numbers and words. Immediately, many questions arose. What could be done with such a machine? How should its space be set up and governed? Moving the world into the computer meant rethinking many things. Bank transactions, spa guests, and terrorists, to name but a few, had to be "formatted" so that they could be dealt with in the machine. In doing so, managers, programmers, and users created a digital world that offered new ways of classifying things and organizing complex relations. Some people even linked machines, combined data, and shared programs. And computers designed to sort personnel unexpectedly became personal computers. This elegant essay explores how and why.
Inhaltsverzeichnis zu „How the World got into the Computer “
1 Switching on 2 Computing, programming, and formatting 3 Sharing and operating 4 Synchronizing 5 Production and setting up 6 Connecting, differentiating, and storing 7 Switching off Acknowledgments Postscript Photo credits Notes Bibliography
Autoren-Porträt von David Gugerli
David Gugerli is professor of the history of technology at ETH Zurich. He has made many contributions to the history of computing including, most recently, "Simulation for All: The Politics of Supercomputing in Stuttgart", published with Ricky Wichum.
Bibliographische Angaben
- Autor: David Gugerli
- 2022, Neuausgabe, 208 Seiten, 4 farbige Abbildungen, 18 Schwarz-Weiß-Abbildungen, Maße: 13 x 21,4 cm, Gebunden, Englisch
- Verlag: Chronos
- ISBN-10: 3034016719
- ISBN-13: 9783034016711
- Erscheinungsdatum: 01.03.2022
Sprache:
Englisch
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