Intelligent Computer Graphics 2009
(Sprache: Englisch)
This volume contains papers from the 12th 3IA International Conference on Computer Graphics and Artificial Intelligence, 3IA'2009. Coverage includes behavioral modeling, intelligent modeling and rendering, data visualization, and realistic rendering.
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This volume contains papers from the 12th 3IA International Conference on Computer Graphics and Artificial Intelligence, 3IA'2009. Coverage includes behavioral modeling, intelligent modeling and rendering, data visualization, and realistic rendering.
Klappentext zu „Intelligent Computer Graphics 2009 “
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Int- ligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the pr- essing time, but also to find more accurate solutions for a lot of Computer Gra- ics problems, than with traditional methods. What are intelligent techniques for Computer Graphics? Mainly, they are te- niques based on Artificial Intelligence. So, problem resolution (especially constraint satisfaction) techniques, as well as evolutionary techniques, are used in Declarative scene Modelling; heuristic search techniques, as well as strategy games techniques, are currently used in scene understanding and in virtual world exploration; multi-agent techniques and evolutionary algorithms are used in behavioural animation; and so on. However, even if in most cases the used intelligent techniques are due to Artificial - telligence, sometimes, simple human intelligence can find interesting solutions in cases where traditional Computer Graphics techniques, even combined with Artificial Intelligence ones, cannot propose any satisfactory solution. A good example of such a case is the one of scene understanding, in the case where several parts of the scene are impossible to access.
Inhaltsverzeichnis zu „Intelligent Computer Graphics 2009 “
Realistic Skin Rendering on GPU.- Affective States in Behavior Networks.- Information Theory Tools for Viewpoint Selection, Mesh Saliency and Geometry Simplification.- Classifying Volume Datasets Based on Intensities and Geometric Features.- Light Source Storage and Interpolation for Global Illumination: A Neural Solution.- An Intelligent System for Overlaying Texts on Background Images Based on Computational Aesthetics.- Parallel Coordinates: Intelligent Multidimensional Visualization.- An Adjectival Interface for Procedural Content Generation.- An SVM/GA Hybrid Framework for Qualitative Knowledge Aided 3D Scene Synthesis.- Machine Learning and Pattern Analysis Methods for Profiling in a Declarative Collaorative Framework.- AURAL: An Evolutionary Interface for a Robotic Sonification Process.
Bibliographische Angaben
- 2016, Softcover reprint of the original 1st ed. 2009, VIII, 223 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Dimitri Plemenos, Georgios Miaoulis
- Verlag: Springer, Berlin
- ISBN-10: 3662505738
- ISBN-13: 9783662505731
Sprache:
Englisch
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