Java All-in-One Desk Reference For Dummies
A Reference for the Rest of Us!
(Sprache: Englisch)
Nine minibooks filling more than 800 pages provide the world's five million-plus Java developers with a basic all-in-one programming reference Covers the recent release of the Java 2 Platform Standard Edition 5.0 and the new J2SE Development Kit 5.0 Starts...
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Nine minibooks filling more than 800 pages provide the world's five million-plus Java developers with a basic all-in-one programming reference Covers the recent release of the Java 2 Platform Standard Edition 5.0 and the new J2SE Development Kit 5.0 Starts with beginner topics including getting started with Java, using the Java development platform, and Web programming Expands into more advanced Java fundamentals such as object-oriented programming, working with arrays and collections, and creating user interfaces with Swing
9 books in 1-your key to success with Java!
Your one-stop guide to taming Java(r) and boosting your developer skills
Want to start programming with Java? This handy resource packs all the Java essentials you need into one easy-to-use guide. It's been fully updated for Java 6, covering everything from Java and XML to Swing, Server-side Java, and Eclipse. You'll do object-oriented programming, create applets for the Web, read and write XML data, and much more!
- Install and use Java tools
- Work with variables and data types
- Program for a network
- Build graphical userinterfaces
- Create servlets and Java Server Pages
- Develop animations and simple games.
Your one-stop guide to taming Java(r) and boosting your developer skills
Want to start programming with Java? This handy resource packs all the Java essentials you need into one easy-to-use guide. It's been fully updated for Java 6, covering everything from Java and XML to Swing, Server-side Java, and Eclipse. You'll do object-oriented programming, create applets for the Web, read and write XML data, and much more!
- Install and use Java tools
- Work with variables and data types
- Program for a network
- Build graphical userinterfaces
- Create servlets and Java Server Pages
- Develop animations and simple games.
Inhaltsverzeichnis zu „Java All-in-One Desk Reference For Dummies “
- IntroductionBook I: Java Basics
- Chapter 1: Welcome to Java
- Chapter 2: Installing and Using Java Tools
- Chapter 3: Working with TextPad
- Chapter 4: Using Eclipse
Book II: Programming Basics
- Chapter 1: Java Programming Basics
- Chapter 2: Working with Variables and Data Types
- Chapter 3: Working with Numbers and Expressions
- Chapter 4: Making Choices
- Chapter 5: Going Around in Circles (Or, Using Loops)
- Chapter 6: Pulling a Switcheroo
- Chapter 7: Adding Some Methods to Your Madness
- Chapter 8: Handling Exceptions
Book III: Object-Oriented Programming
- Chapter 1: Understanding Object-Oriented Programming
- Chapter 2: Making Your Own Classes
- Chapter 3: Working with Statics
- Chapter 4: Using Subclasses and Inheritance
- Chapter 5: Using Abstract Classes and Interfaces
- Chapter 6: Using the Object and Class Classes
- Chapter 7: Using Inner Classes
- Chapter 8: Packaging and Documenting Your Classes
Book IV: Strings, Arrays, and Collections
- Chapter 1: Working with Strings
- Chapter 2: Using Arrays
- Chapter 3: Using the ArrayList Class
- Chapter 4: Using the LinkedList Class
- Chapter 5: Creating Generic Collection Classes
Book V: Programming Techniques
- Chapter 1: Programming Threads
- Chapter 2: Network Programming
- Chapter 3: Using Regular Expressions
- Chapter 4: Using Recursion
Book VI: Swing
- Chapter 1: Swinging into Swing
- Chapter 2: Handling Events
- Chapter 3: Getting Input from the User
- Chapter 4: Choosing from a List
- Chapter 5: Using Layout Managers
Book VII: Web Programming
- Chapter 1: Creating Applets
- Chapter 2: Creating Servlets
- Chapter 3: Using Java Server Pages
- Chapter 4: Using JavaBeans
Book VIII: Files and Databases
- Chapter 1: Working with Files
- Chapter 2: Using File Streams
- Chapter 3: Database for $100, Please
- Chapter 4: Using JDBC to Connect to a Database
- Chapter 5: Working with XML
Book IX: Fun and Games
- Chapter 1: Fun with Fonts
... mehr
and Colors
- Chapter 2: Drawing Shapes
- Chapter 3: Using Images and Sound
- Chapter 4: Animation and Game Programming
- Index
- Chapter 2: Drawing Shapes
- Chapter 3: Using Images and Sound
- Chapter 4: Animation and Game Programming
- Index
... weniger
Autoren-Porträt von Doug Lowe
Doug Lowe ist Autor zahlreicher Bücher in der 'für Dummies'-Reihe. Dabei widmet er sich neben diversen Microsoft-Produkten auch der Programmierung und Netzwerkadministration.
Bibliographische Angaben
- Autor: Doug Lowe
- 2007, 2nd ed., 888 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470124512
- ISBN-13: 9780470124512
Sprache:
Englisch
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