LEGO MINDSTORMS NXT-G Programming Guide
Master the NXT-G Language for Programming the LEGO MINDSTORMS Robots. Covers NXT-G 1.0 & 2.0
(Sprache: Englisch)
Lego Mindstorms NXT-G Programming Guide, 2nd Edition is an update of James Floyd Kelly's best-selling book on programming LEGO MINDSTORMS NXT robotics. The book has been fully updated and improved.
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Lego Mindstorms NXT-G Programming Guide, 2nd Edition is an update of James Floyd Kelly's best-selling book on programming LEGO MINDSTORMS NXT robotics. The book has been fully updated and improved.
Klappentext zu „LEGO MINDSTORMS NXT-G Programming Guide “
James Kelly's LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.
- Provides programming techniques andeasy-to-follow examples for each and every programming block
- Includes homework-style exercises for use by educators
- Gives clear instructions on how to build a test robot for use in running the example programs
Please note: the print version of this title is black & white; the eBook is full color.
Inhaltsverzeichnis zu „LEGO MINDSTORMS NXT-G Programming Guide “
Robots and Programs.- Program Structure.- Hello World!.- Get Movin'.- Record and Playback.- Make Some Noise!.- Wired!.- True or False?.- Feedback.- Wait for It!.- Round and Round.- Decisions, Decisions.- Stop It!.- Pick a Card, Any Card.- Apples and Oranges.- Inside or Out?.- Yes? No? Maybe?.- Title = Anything You Like.- Basic Text.- Basic Math.- Staying Alive.- Your Own Filing Cabinet.- Calibration.- Motoring.- Messages.- My Block Is Your Block.
Autoren-Porträt von James Floyd Kelly
James Floyd Kelly is a freelance writer living in Atlanta, Georgia, with degrees in English and Industrial Engineering. A long-time Lego Mindstorms developer, he is editor-in-chief of the world's most popular Lego blog, thenxtstep.com, which continues to draw an estimated 30,000+ readers monthly, and is a regular contributor to the Lego Mindstorm development team. James Kelly has written on topics including robotics, building custom computers and free software. His most recent book, Don't Spend a Dime: The Path to Low-Cost Computing, is the first book on free software to be published in four years. When not writing, he and his wife enjoy watching their little boy discover all kinds of new and exciting things about the world.
Bibliographische Angaben
- Autor: James Floyd Kelly
- 2010, 2nd ed., 300 Seiten, Maße: 25,4 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430229764
- ISBN-13: 9781430229766
- Erscheinungsdatum: 20.07.2010
Sprache:
Englisch
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