Machinima For Dummies
(Sprache: Englisch)
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects.
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Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects.
Klappentext zu „Machinima For Dummies “
Create high-quality animations at little to no cost!The fun and easy way(r) to film in a virtual world and get your movie noticed
Want to master Machinima? This friendly, hands-on guide is packed with savvy techniques for movie-making in Machinima's most popular creation engines -- from The Sims 2 to World of Warcraft(r) to Moviestorm. You get tips on scriptwriting, directing, cinematography, editing, set design, sound recording, distribution -- everything you need to become a successful Machinima filmmaker!
Create your first movie
Build 3D objects
Navigate legal issues
Publicize your film
Develop your own tools and content
Become a Machinima pro
This book shows how the reader can, at little or no expense, make virtually any movie using Machinima. We take the reader from making their first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let them tackle very complex film projects.
The book will focus on three filmmaking technologies in particular:
- The Movies: The breakthrough game is focussed on quick and easy filmmaking. It offers a very smooth, easy transition into movie-making for beginners.
- The Sims 2: Offers more sophisticated movie creation tools and an enormous range of available content. This game allows more complex Machinima production.
- Half-Life 2: By far the most complex and powerful Machinima tool available, Half-Life 2's 'Source' engine allows Machinima creators artistic control and visual quality comparable with conventional 3D animation.
The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
The book will focus on three filmmaking technologies in particular:
- The Movies: The breakthrough game is focussed on quick and easy filmmaking. It offers a very smooth, easy transition into movie-making for beginners.
- The Sims 2: Offers more sophisticated movie creation tools and an enormous range of available content. This game allows more complex Machinima production.
- Half-Life 2: By far the most complex and powerful Machinima tool available, Half-Life 2's 'Source' engine allows Machinima creators artistic control and visual quality comparable with conventional 3D animation.
The book will contain introductions to all aspects of Machinima production, from live filming in a game through the creation of sets, props and characters, as well as the basics of cinematography, storytelling and sound design.
Inhaltsverzeichnis zu „Machinima For Dummies “
Introduction.Part I: Introducing Machinima.
Chapter 1. Getting to Know Machinima.
Chapter 2. Your First Machinima Movie.
Part II: Getting Serious.
Chapter 3. Filmmaking 101.
Chapter 4. Storytelling and Scriptwriting.
Chapter 5. Engines, Engines Everywhere.
Chapter 6. Making Your World: Set Design and Texturing.
Chapter 7. The Casting Couch: In Engine Character Design in the Sims 2.
Chapter 8. Cut! Directing Machinima with The Sims 2.
Chapter 9. Get Out the Scissors: Editing Machinima.
Chapter 10. Fifteen Minutes of Fame: Distributing Your Movie.
Part III: Advanced Machinima Creation.
Chapter 11. Massively Multiplayer Machinima: World of Warcraft.
Chapter 12. Lord of the Rings on $50 Mass Battles with Medieval II: Total War.
Chapter 13. Noise! Sound Design and Recording for a Great Film.
Chapter 14. Get It Out There! Publicizing Your Movie.
Chapter 15. You re Nicked, My Son: Machinima and the Law.
PART IV: The Final Frontier: Pro Machinima.
Chapter 16. Making Things That Don t Exist: 3D Modeling and Animation.
Chapter 17. A Storm Is Brewing: Moviestorm.
Chapter 18. Build a Better Mousetrap: Going Beyond Engine Limitations.
Chapter 19. Pro Machinima?
Part V: The Part of Tens.
Chapter 20. Ten Machinima Films You Must Watch.
Chapter 21. Ten Ways to Ruin Your Machinima Movie.
Chapter 22. Ten Machinima Sites to Bookmark.
Appendix: About the DVD.
Index.
End User License Agreement.
Autoren-Porträt von Hugh Hancock, Johnnie Ingram
Hugh Hancock is the owner of Strange Company, the world's longest-running Machinima production company. Johnnie Ingram is the former site editor for Machinima.com.
Bibliographische Angaben
- Autoren: Hugh Hancock , Johnnie Ingram
- 2007, 1. Auflage., 408 Seiten, Maße: 23,6 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470096918
- ISBN-13: 9780470096918
Sprache:
Englisch
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