Mastering Blender, w. CD-ROM
(Sprache: Englisch)
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of...
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Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment.
Inhaltsverzeichnis zu „Mastering Blender, w. CD-ROM “
Part I: Mastering Blender 3D1. Controlling Your Environment
2. Sculpting and Retopo Workflow
3. Creating Realistic Images with UV Textures and Node-Based Materials
4. Video Compositing with Nodes
5. Working with the Video Sequence Editor
Part II: Mastering Blender Python
6. Python for the Impatient
7. Python Scripting for Blender
8. The Many-Headed Snake: Other Uses of Python in Blender
Part III: Mastering the Blender Game Engine
9. Creating Assets for the Blender Game Engine
10. Making Things Happen in the Game Engine
11. Python Power in the Blender Game Engine
Autoren-Porträt von Tony Mullen
Tony Mullen, PhD, has a broad background in CG-related work. He teaches at Tsuda College, where his courses include modeling and animation with Blender as well as the Python programming language (used for scripting in Blender). Mullen has been a cartoonist and an illustrator; his screen credits include writer, codirector, or lead animator on several short films, including the award-winning short The Devices of Gustav Braüstache, Bachelor of Science, and the recent live-action/stop-motion film Gustav Braüstache and the Auto Debilitator, appearing at several international film festivals. He is the author of Introducing Character Animation with Blender and Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D, both from Sybex.
Bibliographische Angaben
- Autor: Tony Mullen
- 2009, XXI, 425 Seiten, mit farbigen Abbildungen, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470407417
- ISBN-13: 9780470407417
Sprache:
Englisch
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