Maya 2008 Character Modeling & Animation, m. Buch, m. CD-ROM; .
Principles / Practices
(Sprache: Englisch)
Are you ready to learn 3D character modeling and animation using Maya 2008? Maya 2008 Character Modeling and Animation: Principles and Practices contains clear explanations of the animation process from beginning to end. The book uses a series of projects...
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Produktinformationen zu „Maya 2008 Character Modeling & Animation, m. Buch, m. CD-ROM; . “
Are you ready to learn 3D character modeling and animation using Maya 2008? Maya 2008 Character Modeling and Animation: Principles and Practices contains clear explanations of the animation process from beginning to end. The book uses a series of projects and exercises to teach students how to model, rig, and animate their own characters. The focus is on how to create professional-quality, compelling animations. This is the ideal read for anyone looking to learn about both animation theory and practice.
Klappentext zu „Maya 2008 Character Modeling & Animation, m. Buch, m. CD-ROM; . “
Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya® 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the "why" behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you'll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You'll learn to master Maya's capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.
Inhaltsverzeichnis zu „Maya 2008 Character Modeling & Animation, m. Buch, m. CD-ROM; . “
Chapter 1The Animation Production ProcessChapter 2Fundamentals of Computer AnimationChapter 3Modeling and Texturing a Simple CharacterChapter 4Rigging and Animating a Simple CharacterChapter 5NURBS Modeling and Path Animation with DynamicsChapter 6Modeling a Biped CharacterChapter 7Rigging a Biped CharacterChapter 8The Art and Science of AnimationChapter 9Facial Expressions
Autoren-Porträt von Tereza Flaxman
Flaxman, TerezaTereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology - RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.
Bibliographische Angaben
- Autor: Tereza Flaxman
- 2007, New ed., 500 Seiten, Maße: 23,4 cm, Englisch
- Verlag: Delmar
- ISBN-10: 1584505567
- ISBN-13: 9781584505563
Sprache:
Englisch
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