Maya Hyper-Realistic Creature Creation, w. DVD-ROM
(Sprache: Englisch)
Maya Hyper-Realistic Creature Creation provides users with an inside look at working with Maya in a production setting. Authored by a team of industry experts it explores the recommended workflows for achieving hyper-realistic results when creating humanoid...
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Maya Hyper-Realistic Creature Creation provides users with an inside look at working with Maya in a production setting. Authored by a team of industry experts it explores the recommended workflows for achieving hyper-realistic results when creating humanoid characters. Based on the creation of a biped beast, this book will provide step-by-step instructions and accompanying theory with each artist covering his area of expertise, specifically modeling, texturing, facial setup, and body setup. The DVD will include instructor-led training movies; models, setups, and scene files to complete all the tutorials in the book; and interviews with the author-artists.
Klappentext zu „Maya Hyper-Realistic Creature Creation, w. DVD-ROM “
Hyper-Realistic Creature Creation, Second EditionAutodesk Maya Techniques / Hyper-Realistic Creature Creation is your solution for creating convincing characters in Autodesk Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a professional; set-up your skeleton in a fast and easy way; and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively.Getthe inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body, and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book carefully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You will also be able to take advantage of helpful video demonstrations so you can watch the experts at work.By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you will learn the rigging process from the concept stage through to pipeline integration.With this book, you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Insert Edge Loop Tool Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights and connect a bound rig to a control rig Create correctiveblend
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shapes, and set-up cluster controls Learn how to create a jaw, eye and lip setups Discover concepts of a realistic skin shaderIncluded on DVD: Video demonstration of workflows&animation skills. Artist interviews MEL scripts Reference Guides Support FilesWhat you need to use this book: Autodesk Maya Complete 2008 software DVD-ROM drive
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- Written by a team of top Maya artists and industry experts, this full-color reference features professional-level insight on creating a biped creature in Maya
- Readers get an inside look at working with Maya in a production setting, as well as step-by-step instructions and recommended workflows for achieving hyper-realistic results when creating humanoid creatures
- Presents accompanying theories of each featured artist within his or her area of expertise, including modeling, texturing, facial setup, and body setup
- The DVD includes instructor-led training movies; models, setups, and scene files to complete the tutorials in the book; and interviews with the artist authors
- Readers get an inside look at working with Maya in a production setting, as well as step-by-step instructions and recommended workflows for achieving hyper-realistic results when creating humanoid creatures
- Presents accompanying theories of each featured artist within his or her area of expertise, including modeling, texturing, facial setup, and body setup
- The DVD includes instructor-led training movies; models, setups, and scene files to complete the tutorials in the book; and interviews with the artist authors
Inhaltsverzeichnis zu „Maya Hyper-Realistic Creature Creation, w. DVD-ROM “
Project One ModelingLesson 1 Preparation and Theory
Lesson 2 Workflow
Lesson 3 Modeling
Lesson 4 Final Touches
Lesson 5 Texturing
Project Two Rigging
Lesson 6 Preparation
Lesson 7 Skeleton
Lesson 8 Control Rig
Lesson 9 Skinning
Lesson 10 Final Touches
Project Three Facial
Lesson 11 Details
Lesson 12 Preparation
Lesson 13 The Jaw
Lesson 14 The Eyes
Lesson 15 Face Controls
Lesson 16 The Lips
Lesson 17 Driven Displacement
Lesson 18 Expanded Topics
Index.
Autoren-Porträt von Erick Miller, Paul Thuriot, Jeff Unay
Autodesk, the official author of this book, has gathered top artists to write specific sections. The author team, lead by Maya Master Marc Andre Guindon, includes industry experts who have perfected their techniques over years of high-end film and game production: Jeff Unay of WETA, Nick Lloyd of Digital Domain, Erick Miller of Sony Pictures Imageworks, and Paul Thuriot of EA.
Bibliographische Angaben
- Autoren: Erick Miller , Paul Thuriot , Jeff Unay
- 2008, 2nd ed., 384 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 1897177488
- ISBN-13: 9781897177488
Sprache:
Englisch
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