Maya Professional Tips and Techniques, w. CD-ROM
(Sprache: Englisch)
In this unique full-color guide, Maya expert Lee Lanier presents a series of tips, tricks, solutions, and key time-savers for all the major areas of Maya: customization, modeling, texturing, lighting, rendering, dynamics, character set-up, and project...
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In this unique full-color guide, Maya expert Lee Lanier presents a series of tips, tricks, solutions, and key time-savers for all the major areas of Maya: customization, modeling, texturing, lighting, rendering, dynamics, character set-up, and project management Intermediate-level and seasoned users alike will improve their skills by jumping around to their specific topics of interest Offers everything from the less-well-known shortcut, to providing the "easy button" for a complex procedure, to the flat-out "cheat" that's been culled from years of experience in a fast-paced, demanding production pipeline where every second counts Quick how-to's cover the entire gamut of using Maya, such as creating a game inside Maya, curling particles for smoke, texturing individual particles, and more The CD-ROM includes Maya demo software, scene files, and texture bitmaps to match every technique in the book
Inhaltsverzeichnis zu „Maya Professional Tips and Techniques, w. CD-ROM “
Chapter 1. Customization. Resetting to Factory / Swapping Pref Files. Creating Custom Shelf Icons. Building a Simple MEL Window. Building a Complex MEL Window. Creating an Autosave Script. Launching External Programs. Creating Your Own Paint Effects Brush. Creating Notes for Your Fellow Animators. Industry Tip 1. Industry Tip 2. Chapter 2. Modeling. Breaking Up Complex NURBS Surfaces. Cleaning Up NURBS Surfaces With Attach / Detach. Closing Holes in NURBS Objects. Building a NURBS Gear. Using the Stitch Tool to Improve Patch Seams. Cleaning Up Imported Polygons. Building a Polygon Eye. Building a Polygon Ear. Industry Tip 1.Industry Tip 2. Chapter 3. Animation. Deleting Select History in the Hypergraph. Massaging Curves in the Graph Editor. Tracking a Background Plate by Eye.Automating Vehicle Wheels. Animating Paint Effects Growth. Applying Basic 2D Techniques to 3D. Creating Realistic Eye Movement. Animating Realistic Camera Moves. Industry Tip 1. Industry Tip 2. Chapter 4. Dynamics 20 pages Generating Swarms of Insects. Getting Variation from the Instancer Tool. Filling up a Water Glass with Particles. Curling Particles for Cigarette Smoke. Animating Gelatin with a Soft Body. Fluttering a Flag with Cloth. Floating a Power Boat on the Ocean System. Creating an Explosion with Fluid Dynamics. Industry Tip 1. Industry Tip 2. Chapter 5. Character Rigging. Resetting Joints with dag Pose. Creating Poor Man's Foot Controllers. Setting Up an Easy Spine Controller. Grafting Deformers onto a Character. Picking Up a Glass With a Constraint. Employing Wire Deformers for Facial Animation. Weighting a Head with the Component Editor. Solving Cluster Woes. Industry Tip 1. Industry Tip 2. Chapter 6. Texturing. Building a Texture Library. Stacking Generic Bitmaps in Maya. Combining Simple Ramps for Complex Results. Texturing Particles Individually. Texturing Paint Effects Strokes. Giving Color to Size and Direction. Squeezing the Maximum Variation Out of a Switch. Determining the
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Scale of Fine Detail. Industry Tip 1.Industry Tip 2. Chapter 7. Lighting. Mastering the Basics of 1-, 2-, and 3-Point Lighting. Mastering the Basics of Naturalistic Lighting. Setting the Mood with Light Color and Position. Forcing Decay on Directional and Ambient Lights. Producing Quality Depth Map Shadows.Choosing the Correct mental ray Shadow. Setting Up Believable Lamp Light. Lighting for Background Plates. Industry Tip 1.Industry Tip 2. Chapter 8. Rendering. Splitting Up Renders per Object. Splitting Up Render per Quality. Rendering Lone Shadows. Managing Renders with the Render Layer Editor. Fine-Tuning Bump and Displacement Maps. Avoiding Raytraced "Black Pits". Rendering a Wireframe for Your Reel. Mastering Toon Tools. Industry Tip 1.Industry Tip 2. Chapter 9. Advanced Rendering. Streamlining Global Illumination. Lighting with HDR Images. Creating Your Own HDR Image. Lighting with LDR Images. Lighting with Irradiance. Touching Up Surface Sampler Normal Maps. Importing Normal Maps from ZBrush. Applying a Custom Look to a Renderer. Industry Tip 1.Industry Tip 2. Chapter 10. Project Workflow. Adding to Your Demo Reel. Calibrating Your Monitor. Setting up a Poor Man's Render Farm. Patching Bad Renders. Estimating Project Requirements. Prepping Animation for Video. Prepping Animation for 35mm Film. The Ins and Outs of Creating a Short 3D Film. Industry Tip 1.Industry Tip 2.
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Autoren-Porträt von Lee Lanier
Lee Lanier is a professional animator and teacher who has created digital special effects for such films as The Santa Clause and Mortal Kombat. He was a senior animator for modeling and lighting on Antz and Shrek and has produced and directed the short films Millennium Bug, Mirror, Day Off The Dead, Weapons of Mass Destruction, and 13 Ways to Die at Home. He has taught advanced Maya classes at several schools, including the Art Institute of Las Vegas. His work can be seen at beezlebugbit.com. Lee is the author of Advanced Maya Texturing and Lighting (Sybex).
Bibliographische Angaben
- Autor: Lee Lanier
- 2007, 224 Seiten, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470107405
- ISBN-13: 9780470107409
Sprache:
Englisch
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