Online Game Development
(Sprache: Englisch)
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable...
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Produktinformationen zu „Online Game Development “
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.
Klappentext zu „Online Game Development “
With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques. The resulting multi-dimensional focus allows readers to design their game and organize their development process with the entire business in mind. Coverage includes the key differences between single player games and MMOGs, as well as how the various components of the development process, such as the business model, marketing plan, gaming community and technical constraints, influence one another and determine the success of the MMOG.
Inhaltsverzeichnis zu „Online Game Development “
Part I: SetupLooking At The Big Picture
Chapter 1 History: Where Did Massively Multiplayer Online Games Come From?
Chapter 2 Constraints: Understand The Issues Before Starting A Design
Chapter 3 Organization: Dont Start Working Without First Making A Plan
Part II: Development
Transforming A Game Into A Lifestyle
Chapter 4 Content: General Design Philosophies And Goals
Chapter 5 Vision: Crafting A Personality And Avoiding The Clichés
Chapter 6 Spin: Designing With Community, Marketing, And Business
Part III: Launch
It Isnt A Game Anymore. Now Its A Business
Chapter 7 Live!: So Your Game Has Launched. Now What?
Chapter 8 Communities: Navigating The Feedback Of Thousands
Chapter 9 Endgame: Where Is It All Going And When Will It End?
Autoren-Porträt von Rick Hall, Jeannie Novak
Novak, JeannieJeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art& Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.
Bibliographische Angaben
- Autoren: Rick Hall , Jeannie Novak
- 2008, International Edition., 288 Seiten, Maße: 20,5 x 1,9 cm, Englisch
- Verlag: Delmar
- ISBN-10: 1418052671
- ISBN-13: 9781418052676
Sprache:
Englisch
Rezension zu „Online Game Development “
PART I: SETUP Looking at the Big Picture Chapter 1 History: Where Did Massively Multiplayer Online Games Come From? Chapter 2 Constraints: Understand the Issues Before Starting a Design Chapter 3 Organization: Don't Start Working Without First Making a Plan PART II: DEVELOPMENT Transforming a Game into a Lifestyle Chapter 4 Content: General Design Philosophies and Goals Chapter 5 Vision: Crafting a Personality and Avoiding the Cliches Chapter 6 Spin: Designing with Community, Marketing, and Business PART III: LAUNCH It Isn't A Game Anymore. Now it's a Business Chapter 7 Live!: So Your Game Has Launched. Now What? Chapter 8 Communities: Navigating the Feedback of Thousands Chapter 9 Endgame: Where is it All Going and When Will it End?
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