Rabbits
A Novel
(Sprache: Englisch)
A deadly underground game might just be altering reality itself in this all-new adventure set in the world of the hit Rabbits podcast.
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A deadly underground game might just be altering reality itself in this all-new adventure set in the world of the hit Rabbits podcast.NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WALL STREET JOURNAL A wild ride . . . impossible to put down. Publishers Weekly (starred review)
It s an average work day. You ve been wrapped up in a task, and you check the clock when you come up for air 4:44 p.m. You check your email, and 44 unread messages have built up. With a shock, you realize the date is April 4 4/4. And when you get in your car to drive home, your odometer reads 44,444.
Coincidence? Or have you just seen the edge of a rabbit hole?
Rabbits is a mysterious alternate reality game so vast it uses the entire world as its canvas.
Since the game started in 1959, ten iterations have appeared and nine winners have been declared. The identities of these winners are unknown.
So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to the secrets of the universe itself.
But the deeper you get, the more dangerous the game becomes. Players have died in the past and the body count is rising.
And now the eleventh round is about to begin.
Enter K a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, rumored to be the winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts, or the whole world will pay the price.
Five days later, Scarpio is declared missing.
Two weeks after that, K blows the deadline: Eleven begins.
And suddenly, the fate of the entire universe is at stake.
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1The Scene in the Magician s Arcade
What do you know about the game?
The smiles vanished from the assembled collection of conspiracy hounds and deep Web curiosity seekers, their private conversations stopped mid-sentence, their phones quickly stashed into a variety of backpacks and pockets, each of them doing their best to look cool and disaffected while unconsciously leaning forward, ears straining, eyes bright with anxious anticipation.
This was, after all, why they were here.
This was what they came for, what they always came for. This was the thing they spoke about in inelegant lengthy rambles in their first Tor Browser Web forum experience, the thing they d first stumbled upon in a private subreddit, or a deep-Web blog run by a lunatic specializing in underground conspiracies both unusual and rare.
This was the thing that itched your skull, that gnawed at the part of your brain that desperately wanted to believe in something more. This was the thing that made you venture out in the middle of the night in the pouring rain to visit a pizza joint slash video arcade that probably would have been condemned decades ago had anybody cared enough to inspect it.
You came because this mysterious something felt different. This was that one inexplicable experience in your life: the UFO you and your cousin saw from that canoe on the lake that summer, the apparition you d seen standing at the foot of your bed when you woke in the middle of the night on your eighth birthday. This was the electric shiver up your spine just after your older brother locked you in the basement and turned out the light. This was the wild hare up your ass, as my grandfather used to say.
I know that it s supposed to be some kind of recruitment test NSA, CIA maybe, said a young woman in her early twenties. She d been here last week. She didn t ask any questions during that presentation, but after, in the parking lot, she d stopped me and asked about
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fractals, and if I thought they might be related to sacred geometry (I did), or the elaborate conspiracy work of John Lilly (I did not).
She didn t ask me anything about the thing directly.
It was always like this.
Questions about the game were most often received as whispers online, or delivered in a crowd of like-minded conspiracy nuts, in safe spaces like comic shops or the arcade. Out in the real world, talking about it made you feel exposed, like you were standing too close to something dangerous, leaning out just a bit too far on the platform while listening to the rumble of the approaching train.
The game was the train.
Thousands of people have died while playing, said a thin redheaded man in his early thirties. They sweep these things under the f***ing rug, like they never happened.
There are a number of theories, I said, like I d said a thousand times before, and yes, some people do believe that there have been deaths related to the game.
Why do you call it the game, and not by its proper name? The woman who d spoken was in a wheelchair. I d seen her here a few times. She was dressed like a librarian from the fifties, glasses hanging around her neck on a beaded chain. Her name was Sally Berkman. She ran the most popular Dungeons & Dragons game in town. Original Advanced D&D.
Phones and all other electronics in the box, I said, ignoring Sally s question. They loved it when I played it up, made everything feel more dangerous, more underground.
Everyone stepped forward and placed their phones, laptops, and whatever other electronics they had with them into a large cedar chest on the floor.
The chest was old. T
She didn t ask me anything about the thing directly.
It was always like this.
Questions about the game were most often received as whispers online, or delivered in a crowd of like-minded conspiracy nuts, in safe spaces like comic shops or the arcade. Out in the real world, talking about it made you feel exposed, like you were standing too close to something dangerous, leaning out just a bit too far on the platform while listening to the rumble of the approaching train.
The game was the train.
Thousands of people have died while playing, said a thin redheaded man in his early thirties. They sweep these things under the f***ing rug, like they never happened.
There are a number of theories, I said, like I d said a thousand times before, and yes, some people do believe that there have been deaths related to the game.
Why do you call it the game, and not by its proper name? The woman who d spoken was in a wheelchair. I d seen her here a few times. She was dressed like a librarian from the fifties, glasses hanging around her neck on a beaded chain. Her name was Sally Berkman. She ran the most popular Dungeons & Dragons game in town. Original Advanced D&D.
Phones and all other electronics in the box, I said, ignoring Sally s question. They loved it when I played it up, made everything feel more dangerous, more underground.
Everyone stepped forward and placed their phones, laptops, and whatever other electronics they had with them into a large cedar chest on the floor.
The chest was old. T
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Autoren-Porträt von Terry Miles
Terry Miles is an award-winning filmmaker; creator of the Public Radio Alliance and that network s series of hit podcasts: Tanis, Rabbits, Faerie, and The Last Movie; and co-creator of The Black Tapes. He splits his time between the dark emerald gloom of the Pacific Northwest and sunny Los Angeles.
Bibliographische Angaben
- Autor: Terry Miles
- 2022, 432 Seiten, Maße: 13,9 x 20,7 cm, Kartoniert (TB), Englisch
- Verlag: Del Rey
- ISBN-10: 1984819674
- ISBN-13: 9781984819673
- Erscheinungsdatum: 11.02.2022
Sprache:
Englisch
Pressezitat
A taut mystery for a time of conspiratorial madness, a frightening romp that forcefully reminds us of the terrible plausibility of conspiratorial thinking. Cory Doctorow, author of Attack Surface and How to Destroy Surveillance CapitalismRabbits chases the mysteries at the heart of gaming and popular culture. Cancel your evening plans and follow Terry Miles down the rabbit hole. Max Gladstone, Hugo and Nebula Award winning author
Rabbits is a remarkably assured debut, deftly written and laced with intrigue. It combines Haruki Murakami s slice-of-life surrealness with the thrilling pace and pop-culture throwbacks of Ready Player One. I loved it. Nicholas Eames, author of Kings of the Wyld
A twisted trip through a cool digital wilderness of a mystery. This book sticks to your brain. Just read it already. Norman Reedus, actor, author, producer, artist
Rabbits is an addictive puzzle box of a book that ll have you obsessing over every little detail. Do not start this if you have plans that day you ll just end up canceling them. Rob Hart, author of The Warehouse
Imagine the world s greatest gamers invented their own wild, lunatic conspiracy theory . . . only to discover it might be ancient, possibly true enough to kill them, and dangerous enough to rewrite the code of the world. That s Rabbits: brilliant, breathless, and full of madness. Terry Miles makes you feel like you re the one playing the game and facing the consequences if you lose! Christopher Golden, New York Times bestselling author of Ararat and Red Hands
A fascinating blend of paranoia and plausibility, Rabbits takes gaming to the next level. This ambitious and intricate novel will have you looking over your shoulder and questioning the results of your next Google search. Alexandra Oliva, author of Forget Me Not
Seemingly benign coincidences become clues to a mind-bending scavenger hunt in [Terry] Miles s outstanding debut
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technothriller. . . . Miles masterfully combines mystery, danger, and scientific theory to bring the game to life until readers are just as caught up in searching for the next clue as the characters themselves. It s a wild ride and it proves impossible to put down. Publishers Weekly (starred review)
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