Sketch-based Interfaces and Modeling
(Sprache: Englisch)
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics,...
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The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices.Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Alsocovered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch.
Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes.
This text is an essential resource for researchers,
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practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
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Inhaltsverzeichnis zu „Sketch-based Interfaces and Modeling “
Part I: Sketch-Based Interfaces- Minimizing Modes for Smart Selection in Sketching/Drawing Interfaces
Eric Saund and Edward Lank
- Multi-domain Hierarchical Free-sketch Recognition using Graphical Models
Christine Alvarado
- Mathematical Sketching: An Approach to Making Dynamic Illustrations
Joseph J. LaViola Jr.
- Pen-based Interfaces for Engineering and Education
Thomas F. Stahovich
- Flexible Parts-based Sketch Recognition
Michiel van de Panne and Dana Sharon
- Sketch-Based Retrieval of Vector Drawings
Manuel J. Fonseca, Alfredo Ferreira and Joaquim A. Jorge
Part II: Sketch-Based Modeling
- A Sketching Interface for Freeform 3D Modeling
Takeo Igarashi
- The Creation and Modification of 3D Models using Sketches and Curves
Andrew Nealen and Marc Alexa
- Sketch-Based Modeling and Assembling with Few Strokes
Aaron Severn, Faramarz F. Samavati, Joseph J. Cherlin, Mario Costa Sousa and Joaquim A. Jorge
- ShapeShop: Freeform 3D Design with Implicit Solid Modeling
Ryan Schmidt and Brian Wyvill
- Inferring 3D Freeform Shapes from Complex Contour Drawings
Olga Karpenko and John F. Hughes
- The Creation and Modification of 3D Models using Sketches and Curves
Levent Burak Kara and Kenji Shimada
- Dressing and Hair-styling Virtual Characters from a Sketch
Jamie Wither and Marie-Paule Cani
Bibliographische Angaben
- 2014, 2011, XII, 402 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Joaquim Jorge, Faramarz Samavati
- Verlag: Springer, Berlin
- ISBN-10: 1447157303
- ISBN-13: 9781447157304
Sprache:
Englisch
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