Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development
(Sprache: Englisch)
Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played.
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Students love games, but unfortunately, games are often taught in ways that alienate or exclude less-skilled students. Or worse yet, students find the games boring because they have no voice in how the games are played.Inhaltsverzeichnis zu „Student-Designed Games: Strategies for Promoting Creativity, Cooperaton, and Skill Development “
Chapter 1. An Introduction to Student-Designed GamesChapter 2. Educational Benefits of Student-Designed Games
Chapter 3. Instructional Strategies for Games Making
Chapter 4. Understanding Games
Chapter 5. Tag Games
Chapter 6. Target Games
Chapter 7. Invasion Games
Chapter 8. Striking and Fielding Games
Chapter 9. Net and Wall Games
Chapter 10. Conversion Games
Chapter 11. Cooperative Games
Chapter 12. Assessment in Student-Designed Games
Autoren-Porträt von Peter Hastie
Peter Hastie is a professor in the department of kinesiology at Auburn University and teaches student-designed games in both schools and
universities. He has also researched the potential of student designed games to help students become more engaged in physical education.
Bibliographische Angaben
- Autor: Peter Hastie
- Altersempfehlung: 5 - 17 Jahre
- 2010, 181 Seiten, Maße: 17,5 x 24,9 cm, Kartoniert (TB), Englisch
- Verlag: Human Kinetics Publishers
- ISBN-10: 0736085904
- ISBN-13: 9780736085908
Sprache:
Englisch
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