Understanding Video Games
The Essential Introduction
(Sprache: Englisch)
From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of...
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Klappentext zu „Understanding Video Games “
From Pong to PlayStation 3 and beyond, Understanding Video Games traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.
Inhaltsverzeichnis zu „Understanding Video Games “
Introduction 1. Studying Video Games 2. The Game Industry 3. What is a Game? 4. History 5. Video Game Aesthetics 6. Video Games in Culture 7. Narrative 8. Serious Games-When Entertainment Is Not Enough 9. Video Games and Risks Video Game Timeline. Glossary List of Games Bibliography
Autoren-Porträt von Simon Egenfeldt-Nielsen, Jonas H. Smith, Susana P. Tosca
Jonas Heide Smith holds an MA in Media Studies from the University of Copenhagen and a PhD in video games from the IT University of Copenhagen. He has taught computer-mediated communication at The University of Copenhagen, The Copenhagen Business School, The IT University of Copenhagen and Roskilde University, and is the co-author of a critically acclaimed book in Danish on computer games. Simon Egenfeldt-Nielsen is CEO of Serious Games interactive. He has worked as an assistant professor at the IT University of Copenhagen teaching games and learning projects for five years, and has studied, researched and worked with computer games for over a decade. He is the author of four books on video games. Susana Pajares Tosca holds a PhD in digital literature from the Complutense University of Madrid and is an associate professor at the IT University of Copenhagen. She has taught, researched and published widely on computer games since the mid-nineties. She is a founding editor of Game Studies, the first international peer-reviewed journal on computer game studies.
Bibliographische Angaben
- Autoren: Simon Egenfeldt-Nielsen , Jonas H. Smith , Susana P. Tosca
- 2012, 2nd ed., 304 Seiten, Maße: 17,7 x 25,1 cm, Kartoniert (TB), Englisch
- Verlag: Taylor & Francis
- ISBN-10: 0415896975
- ISBN-13: 9780415896979
- Erscheinungsdatum: 31.08.2012
Sprache:
Englisch
Rezension zu „Understanding Video Games “
"This new edition of Understanding Video Games levels up alongside the chaotic, exciting worlds of the contemporary video game industry and game studies. It continues to be required reading for anyone interested in a thorough grounding in the history, form, culture and business of video games." -Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University "From Angry Birds to Zork, Understanding Video Games is an adept introduction to the study of games." -Jesper Juul, Visiting Assistant Arts Professor, New York University Game Center
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