Understanding Virtual Reality
Interface, Application and Design
(Sprache: Englisch)
Exploring the practical applications of virtual reality, both as they currently exist and as they will develop in the next few years, this book begins with a history of information presentation and demonstrates the basic problems that VR has recently been employed to solve.
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Exploring the practical applications of virtual reality, both as they currently exist and as they will develop in the next few years, this book begins with a history of information presentation and demonstrates the basic problems that VR has recently been employed to solve.
Klappentext zu „Understanding Virtual Reality “
Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.
By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce itto entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.
Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.
Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.
Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.
Inhaltsverzeichnis zu „Understanding Virtual Reality “
ForewordPreface
Part I - What is Virtual Reality?
Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes From
Chapter 2: VR the Medium
Part II - Virtual Reality Systems
Chapter 3: Interface to the Virtual World -- Input
Chapter 4: Interface to the Virtual World -- Output
Chapter 5: Rendering a Virtual World
Chapter 6: Interacting with a Virtual World
Chapter 7: Virtual Reality Experience
Chapter 8: Experience Design: Applying VR to a Problem
Chapter 9: What Dreams May Come: The Future of VR
Appendices
A: NICE educational application (EVL)
B: Crumbs visualization application (NCSA)
C: Aircraft wiring application (Boeing, Inc.)
D: Placeholder artistic application (Interval Research)
Autoren-Porträt von William Sherman, Alain Craig
William R. Sherman is Interim Director of the Environmental Modeling and Visualization Lab at the Desert Research Institute in Reno, Nevada. Previously he lead the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. He has authored several book chapters and papers on the topics of scientific visualization and virtual reality and has taught a graduate-level course on VR at the University of Illinois at Urbana-Champaign.
Bibliographische Angaben
- Autoren: William Sherman , Alain Craig
- 2002, 608 Seiten, Maße: 20,5 x 23,7 cm, Gebunden, Englisch
- Herausgegeben: Jules Bloomenthal, Brian Wyvill
- Verlag: Morgan Kaufmann
- ISBN-10: 1558603530
- ISBN-13: 9781558603530
Sprache:
Englisch
Rezension zu „Understanding Virtual Reality “
"Understanding Virtual Reality is truly the most complete reference book to emerge from the VR field in the past ten years." -Tom DeFanti, Professor University of Illinois at Chicago, Co-Inventor of the CAVE (R) "Understanding Virtual Reality is the introduction to the medium of VR that we have all been desiring for our beginning courses." -Michael Zyda, Director, The MOVES Institute "A comprehensive overview of virtual reality technologies and techniques. Using real-world examples from diverse fields, the book makes a case for VR as an increasingly effective and applicable communications medium. With its broad scope, straightforward style and companion instructional Web site, this book would make an excellent introductory text for students exploring virtual reality applications." - Design Issues
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