V-Learning
Distance Education in the 21st Century Through 3D Virtual Learning Environments
(Sprache: Englisch)
Virtual learning environments could be the future of higher education, and V-learning shows how, with practical examples from over six years of research. From multiplayer video games to online learning, this overview illustrates the power of virtual learning.
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Virtual learning environments could be the future of higher education, and V-learning shows how, with practical examples from over six years of research. From multiplayer video games to online learning, this overview illustrates the power of virtual learning.
Klappentext zu „V-Learning “
Equally grounded in the research and the practical applications developed by the authors over a number of years, this book shows how virtual learning environments could represent the future of higher education. As academics begin to use environments such as Second Life to reach a broader student audience, this volume offers the distance-learning community (administrators, faculty, and students) a different, yet successful, approach to delivering content over the Internet through 3D virtual learning environments that have the potential to transform higher education.Covering a broad spectrum of frameworks, from commercial multiplayer video games to online learning, the book shows just how powerful these environments can be in the arena of education, and concludes that data-driven practice will ensure almost universal take-up, even among those currently unwilling to use V-learning. The authors provide numerous practical examples of distance learning in its current state of development, as well as making informed predictions about how future environments might evolve.This much-needed book is right at the cutting edge of its subject, and comes at a time when research in both educational gaming and distance learning are converging.
Inhaltsverzeichnis zu „V-Learning “
DedicationTo my father who I lost during writing this bookForewordBy John FalchiAcknowledgementTo those who impacted the writing of this bookChapter 1Distance Learning in the 21st CenturyChapter 2Millennials and Why They Fail in Distance Learning EnvironmentsChapter 3The Power of Serious Games in Education and Why We Are at a Critical Crossroads in DistanceEducationChapter 4Use of Virtual Learning Environments in Distance EducationChapter 5Serious Games, Simulations, and Case Based ReasoningChapter 6The Role of Synchronous Interactions Within Higher Education Distance Education CoursesChapter 7Presence, Identity, Self-Representation and Perspective Taking Within Virtual Online CoursesChapter 8Situated Learning and Engagement in Distance EducationChapter 9Learning, Psycho-Cognition and FlowChapter 10Assessing and Evaluating Virtual World EffectivenessChapter 11Tri-Hybrid Learning
Bibliographische Angaben
- Autoren: Leonard A. Annetta , Elizabeth Folta , Marta Klesath
- 2014, 2010., 182 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer Netherlands
- ISBN-10: 940079102X
- ISBN-13: 9789400791022
Sprache:
Englisch
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