Co-creating Videogames (ePub)
(Sprache: Englisch)
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers....
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers....
sofort als Download lieferbar
eBook (ePub)
37.99 €
18 DeutschlandCard Punkte sammeln
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenloser tolino webreader
Produktdetails
Produktinformationen zu „Co-creating Videogames (ePub)“
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
Autoren-Porträt von John Banks
Dr John Banks is a senior lecturer (Head of Postgraduate Coursework Studies) and researcher in the Creative Industries faculty, Queensland University of Technology, Australia. He researches and publishes on co-creativity, innovation and social media in the creative industries, especially videogames and interactive entertainment. He has a special interest in organisational and workplace culture. His past decade of research on the topic of co-creativity in the videogames industry includes his recent publication Key Concepts in Creative Industries (2012) with John Hartley, Jason Potts, Stuart Cunningham, Terry Flew and Michael Keane.
Bibliographische Angaben
- Autor: John Banks
- 2013, 1. Auflage, 208 Seiten, Englisch
- Verlag: Bloomsbury UK
- ISBN-10: 1849666644
- ISBN-13: 9781849666640
- Erscheinungsdatum: 23.05.2013
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 0.30 MB
- Mit Kopierschutz
Sprache:
Englisch
Kopierschutz
Dieses eBook können Sie uneingeschränkt auf allen Geräten der tolino Familie lesen. Zum Lesen auf sonstigen eReadern und am PC benötigen Sie eine Adobe ID.
Kommentar zu "Co-creating Videogames"
0 Gebrauchte Artikel zu „Co-creating Videogames“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Co-creating Videogames".
Kommentar verfassen