Game Character Creation with Blender and Unity (ePub)
(Sprache: Englisch)
A complete guide to creating usable, realistic game characters
with two powerful tools
Creating viable game characters requires a combination of
skills. This book teaches game creators how to create usable,
realistic game assets using the power of an...
with two powerful tools
Creating viable game characters requires a combination of
skills. This book teaches game creators how to create usable,
realistic game assets using the power of an...
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Produktinformationen zu „Game Character Creation with Blender and Unity (ePub)“
A complete guide to creating usable, realistic game characters
with two powerful tools
Creating viable game characters requires a combination of
skills. This book teaches game creators how to create usable,
realistic game assets using the power of an open-source 3D
application and a free game engine. It presents a step-by-step
approach to modeling, texturing, and animating a character using
the popular Blender software, with emphasis on low polygon modeling
and an eye for using sculpting and textures, and demonstrates how
to bring the character into the Unity game engine.
* Game creation is a popular and productive pursuit for both
hobbyists and serious developers; this guide brings together two
effective tools to simplify and enhance the process
* Artists who are familiar with Blender or other 3D software but
who lack experience with game development workflow will find this
book fills important gaps in their knowledge
* Provides a complete tutorial on developing a game character,
including modeling, UV unwrapping, sculpting, baking displacements,
texturing, rigging, animation, and export
* Emphasizes low polygon modeling for game engines and shows how
to bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the
field of professional game development, this book offers valuable
guidance to increase your skills.
with two powerful tools
Creating viable game characters requires a combination of
skills. This book teaches game creators how to create usable,
realistic game assets using the power of an open-source 3D
application and a free game engine. It presents a step-by-step
approach to modeling, texturing, and animating a character using
the popular Blender software, with emphasis on low polygon modeling
and an eye for using sculpting and textures, and demonstrates how
to bring the character into the Unity game engine.
* Game creation is a popular and productive pursuit for both
hobbyists and serious developers; this guide brings together two
effective tools to simplify and enhance the process
* Artists who are familiar with Blender or other 3D software but
who lack experience with game development workflow will find this
book fills important gaps in their knowledge
* Provides a complete tutorial on developing a game character,
including modeling, UV unwrapping, sculpting, baking displacements,
texturing, rigging, animation, and export
* Emphasizes low polygon modeling for game engines and shows how
to bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the
field of professional game development, this book offers valuable
guidance to increase your skills.
Autoren-Porträt von Chris Totten
Chris Totten is a Washington, DC-based gamedesigner, writer, and professor. He teaches character development,
3D modeling, and animation for games. Chris has participated in
independent game design projects as an artist and animator; written
for gamasutra.com and videogamewriters.com; and has been a guest
speaker at East Coast Game Conference, GDC China and Dakota State
University's Workshop on Integrated Design.
Bibliographische Angaben
- Autor: Chris Totten
- 2012, 1. Auflage, 320 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1118237714
- ISBN-13: 9781118237717
- Erscheinungsdatum: 01.06.2012
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 43 MB
- Mit Kopierschutz
Sprache:
Englisch
Kopierschutz
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