HTML5 Games (PDF)
Creating Fun with HTML5, CSS3, and WebGL
(Sprache: Englisch)
Discover new opportunities for building 2D and 3D games withHTML5
The newest iteration of HTML, HTML5 can be used with JavaScript,CSS3, and WebGL to create beautiful, unique, engaging games thatcan be played on the web or mobile devices like the iPad or...
The newest iteration of HTML, HTML5 can be used with JavaScript,CSS3, and WebGL to create beautiful, unique, engaging games thatcan be played on the web or mobile devices like the iPad or...
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Discover new opportunities for building 2D and 3D games withHTML5
The newest iteration of HTML, HTML5 can be used with JavaScript,CSS3, and WebGL to create beautiful, unique, engaging games thatcan be played on the web or mobile devices like the iPad or Androidphones. Gone are the days where games were only possible withplugin technologies such as Flash and this cutting-edge book showsyou how to utilize the latest open web technologies to create agame from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets.You'll discover how to build a framework on which you will createyour HTML5 game. Then each successive chapter covers a new aspectof the game, including user input, sound, multiplayerfunctionality, 2D and 3D graphics, and more.
* Aims directly at a new way to develop games for the web throughthe use of HTML5
* Demonstrates how to make iOS and Android web apps
* Explains how to capture player input; create 3D graphics; andincorporate textures, lighting, and sound
* Guides you through the process of creating a game from scratchusing Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created afully functional game that can be played in any compatible browseror on any mobile device that supports HTML5.
The newest iteration of HTML, HTML5 can be used with JavaScript,CSS3, and WebGL to create beautiful, unique, engaging games thatcan be played on the web or mobile devices like the iPad or Androidphones. Gone are the days where games were only possible withplugin technologies such as Flash and this cutting-edge book showsyou how to utilize the latest open web technologies to create agame from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets.You'll discover how to build a framework on which you will createyour HTML5 game. Then each successive chapter covers a new aspectof the game, including user input, sound, multiplayerfunctionality, 2D and 3D graphics, and more.
* Aims directly at a new way to develop games for the web throughthe use of HTML5
* Demonstrates how to make iOS and Android web apps
* Explains how to capture player input; create 3D graphics; andincorporate textures, lighting, and sound
* Guides you through the process of creating a game from scratchusing Canvas, HTML5 Audio, WebGL, and WebSockets
By the end of this invaluable book, you will have created afully functional game that can be played in any compatible browseror on any mobile device that supports HTML5.
Inhaltsverzeichnis zu „HTML5 Games (PDF)“
Introduction 1 Part 1 CHAPTER 1 Gaming on the Web 7 CHAPTER 2 Taking the First Steps 21 CHAPTER 3 Going Mobile 41 Part 2 CHAPTER 4 Building the Game 81 CHAPTER 5 Delegating Tasks to Web Workers 103 CHAPTER 6 Creating Graphics with Canvas 123 CHAPTER 7 Creating the Game Display 165 CHAPTER 8 Interacting with the Game 195 CHAPTER 9 Animating Game Graphics 225 Part 3 CHAPTER 10 Creating Audio for Games 269 CHAPTER 11 Creating 3D Graphics with WebGL 299 Part 4 CHAPTER 12 Local Storage and Caching 361 CHAPTER 13 Going Online with WebSockets 387 CHAPTER 14 Resources 407 Index 427
Autoren-Porträt von Jacob Seidelin
JACOB SEIDELIN (COPENHAGEN) is a freelance web developer with 10 years of experience working withbackend programming, graphics design, and front-end technology. When not working with clients he enjoys JavaScript and HTML5, web game development, and generally pushing the limit of what is possible in the browser. The results of his adventures in web development can be witnessed at his website at http://www.nihilogic.dk/.
Bibliographische Angaben
- Autor: Jacob Seidelin
- 2011, 1. Auflage, 456 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 1119976324
- ISBN-13: 9781119976325
- Erscheinungsdatum: 29.11.2011
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
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- Dateiformat: PDF
- Größe: 6.73 MB
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Sprache:
Englisch
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