Mathematics for Computer Graphics / Undergraduate Topics in Computer Science (PDF)
Covering all the mathematical techniques...
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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.
Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.
All the key areas are covered including:
. Numbers
. Algebra
. Trigonometry
. Coordinate geometry
. Transforms
. Vectors
. Curves and surfaces
. Barycentric coordinates
. Analytic geometry.
Plus - and unusually in a student textbook - a chapter on geometric algebra is included.
With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.
Geometric Algebra: An Algebraic System for Computer Games and Animation Springer, 2009, ISBN 978-1-84882-378-5
Vector Analysis for Computer Graphics
Springer, 2007, ISBN 978-1-84628-803-6
Mathematics for Computer Graphics
Springer, 2006, ISBN 1-84628-034-6
Introduction to Virtual Reality
Springer, 2004, ISBN 1-85233-739-7
More information can be found at http://www.johnvince.co.uk/
- Autor: John A. Vince
- 2010, 3rd ed. 2010, 293 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1849960232
- ISBN-13: 9781849960236
- Erscheinungsdatum: 26.01.2010
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 5.24 MB
- Mit Kopierschutz
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