Maya 5 Savvy (PDF)
(Sprache: Englisch)
Savvy--n. Practical know-how.Maya, the premier high-end 3D application, is so powerful thatno one masters it without help. Maya 5 Savvy--athorough update to Maya 4.5 Savvy--is written for the Mayauser looking to boost their skills to the next level.Running...
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Produktinformationen zu „Maya 5 Savvy (PDF)“
Savvy--n. Practical know-how.Maya, the premier high-end 3D application, is so powerful thatno one masters it without help. Maya 5 Savvy--athorough update to Maya 4.5 Savvy--is written for the Mayauser looking to boost their skills to the next level.Running throughout this book is a completely new, cohesive,expertly organized animation project that teaches specific Mayaskills and, at the same time, gives you valuable hands-on exposureto the entire animation production process. Staged support filesmean that you can begin and end work on this project anywhere youlike--which in turn means you can read this book cover tocover or use it as a reference, dipping in wherever you needinformation on or practice with specific modeling, animation, andrendering techniques. Everywhere you turn,you'll find expert adviceon the latest Maya features, time-saving shortcuts, and advancedcapabilities.Coverage includes:* Core Maya: interface briefing, plus planning, writing, andstoryboarding your animation.* Modeling: NURBS, polygons and subdivision surfaces, charactermodeling.* Animation: paths and bones, deformers, binding, Trax, rigidbody dynamics, MEL scripting, particle animation, expression-drivenanimation.* Output: rendering architecture, rendering, shading andtexturing, lighting, special light effects.* Advanced Tools and Techniques: Paint Effects, ramps andvolumes, soft body dynamics, Fluid Effects, Fur, Cloth.Note:CD-ROM/DVD and other supplementary materials are notincluded as part of eBook file.
Inhaltsverzeichnis zu „Maya 5 Savvy (PDF)“
Foreword. Introduction. PART I: BEFORE YOU BEGIN. Chapter 1: The Maya Interface. Chapter 2: Creating an Animation Story. Chapter 3: Getting Ready for Maya. PART II: MODELING. Chapter 4: Modeling Basics. Chapter 5: NURBS Modeling. Chapter 6: Polygons and Subdivision Surfaces. Chapter 7: Character Modeling. PART III: KEYFRAMED ANIMATION. Chapter 8: Basic Animation. Chapter 9: Deformers and Skeletons: Rigging I. Chapter 10: Binding and Controls: Rigging II. Chapter 11: Character Animation. Chapter 12: Nonlinear Animation Techniques. PART IV: AUTOMATED ANIMATION. Chapter 13: Rigid Body Animation. Chapter 14: Introducing MEL. Chapter 15: Programming with MEL. Chapter 16: Expression-Driven Animation. Chapter 17: Introduction to Particles. Chapter 18: Advanced Particle Animation. PART V: CREATING OUTPUT. Chapter 19: Rendering Basics. Chapter 20: Lighting for Animation. Chapter 21: Texturing For Animation. Chapter 22: Advanced Rendering for Animation. PART VI: ADVANCED TOPICS. Chapter 23: Maya Fur. Chapter 24: Maya Cloth. Chapter 25: Paint Effects. Chapter 26: Fluid Effects. Chapter 27: Compositing and Editing. Index.
Autoren-Porträt von John Kundert-Gibbs, Peter Lee, Dariush Derakhshani, Eric Kunzendorf
John Kundert-Gibbs is director of the Master of Digital Production Arts program at Clemson University. Peter Lee runs his own 3D company, Storydale. Dariush Derakhshani is a CGI effects animator with Sight Effects. Eric Kunzendorf is computer chair Electronic Arts Department at the Atlanta College of Art.
Bibliographische Angaben
- Autoren: John Kundert-Gibbs , Peter Lee , Dariush Derakhshani , Eric Kunzendorf
- 2006, 1. Auflage, 928 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 0782151191
- ISBN-13: 9780782151190
- Erscheinungsdatum: 18.07.2006
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
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- Dateiformat: PDF
- Größe: 36 MB
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Sprache:
Englisch
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