Physically Based Rendering (ePub)
From Theory to Implementation
(Sprache: Englisch)
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors...
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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
- Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
- Provides the source code for a complete rendering system allowing readers to get up and running fast
- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
- Serves as an essential resource on physically-based rendering
Autoren-Porträt von Matt Pharr, Wenzel Jakob, Greg Humphreys
Matt Pharr is a Software Engineer at Google. He previously co-founded Neoptica, which was acquired by Intel, and co-founded Exluna, which was acquired by NVIDIA. He has a B.S. degree from Yale and a Ph.D. from the Stanford Graphics Lab, where he worked under the supervision of Pat Hanrahan.
Bibliographische Angaben
- Autoren: Matt Pharr , Wenzel Jakob , Greg Humphreys
- 2016, 3. Auflage, 1266 Seiten, Englisch
- Verlag: Elsevier Science & Techn.
- ISBN-10: 0128007095
- ISBN-13: 9780128007099
- Erscheinungsdatum: 30.09.2016
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 43 MB
- Mit Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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