Mathematics for Computer Graphics / Undergraduate Topics in Computer Science (PDF)
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The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.
Mathematics for Computer Graphics covers all of the key areas of the subject, including:
· Number sets· Algebra
· Trigonometry
· Coordinate systems
· Determinants · Vectors· Quaternions
· Matrix algebra
· Geometric transforms
· Interpolation· Curves and surfaces
· Analytic geometry
· Barycentric coordinates
· Geometric algebra
· Differential calculus· Integral calculus
This fifth edition contains over 120 workedexamples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
. Mathematics for Computer Graphics (2014) . Calculus for Computer Graphics (2013)
. Matrix Transforms for Computer Games and Animation (2012). Expanding the Frontiers of Visual Analytics and Visualization (2012)
. Quaternions for Computer Graphics (2011) . Rotation Transforms for Computer Graphics (2011
- Autor: John Vince
- 2017, 5th ed. 2017, 505 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1447173368
- ISBN-13: 9781447173366
- Erscheinungsdatum: 28.08.2017
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 14 MB
- Ohne Kopierschutz
- Vorlesefunktion
“The book’s target audience is computer graphics students and professionals in this area. … the information is presented in a minimalist fashion and is very easy to digest. Highly recommended for its crispness and the quality of the material.” (Naga Narayanaswamy, Computing Reviews, July, 2018)
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