ZBrush Studio Projects (ePub)
Realistic Game Characters
(Sprache: Englisch)
Tips and techniques for bringing reality and creativity to yourgame characters and artAs video games evolve, the bar moves ever higher for realism,one of the most challenging artistic frontiers is creatingrealistic human characters. In ZBrush Studio...
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Produktinformationen zu „ZBrush Studio Projects (ePub)“
Tips and techniques for bringing reality and creativity to yourgame characters and artAs video games evolve, the bar moves ever higher for realism,one of the most challenging artistic frontiers is creatingrealistic human characters. In ZBrush Studio Projects: RealisticGame Characters, ZBrush expert Ryan Kingslien zeroes in onspecific areas of concern for game creation: human body style,faces, skin texturing, clothing, shoes, weaponry, and putting yourcharacter into a game environment. Throughout the book Ryan offerstips and insights that provide readers with the depth and breadththey need to bring reality and creativity to their game charactersand art. Projects start from the beginning, just as they do in thestudio, with the author to guide you step by step throughattributes and tools. Projects encompass multiple disciplines toobtain finished, professional results.Although some step by stepexplanations are given, projects serve more as a guide for readersto complete their own version of the project. Each project comeswith support files to validate results* Covers one of the most unique challenges for game artists --sculpting realistic and moveable human characters for a gameenvironment* Brings you up to speed on ZBrush, the top digital sculptingtool used to create characters and props in such games as RockBand and World of Warcraft* Covers body style, faces, skin texturing, clothing, shoes,weaponry, and how to put your character into a gameenvironment* Provides in-depth techniques and tips for everyone fromaspiring digital sculptors to high-level professional ZBrushartists* Includes a DVD with supporting files from the projects in thebook, as well as videos that illustrate conceptsBuild the next game-winning action character with ZBrush andthis professional guide!Note: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.
Inhaltsverzeichnis zu „ZBrush Studio Projects (ePub)“
Introduction. Chapter 1 Sculpting Tools and Workflow. The Problem of Sculpting. Our Sculpting Toolkit. Unpacking Our Toolkit. The Road Ahead. Chapter 2 Sculpting the Body. Proportions. Project 1: Modeling Base Mesh in Maya. Project 2: Bony Landmarks. Project 3: Volume and Massing. Project 4: Painting in the Anatomy. Project 5: Filling in the Anatomy. Chapter 3 The Head and the Face. Proportions. Project: Establishing the Foundation. Project: Establishing the Eye. Project: Establishing the Nose. Project: Establishing the Mouth. Project: Creating New Topology. Summary. Chapter 4 Texturing the Head. Project: Texture Painting by Hand. Project: Texture Painting Approach #2 ZAppLink. Summary. Chapter 5 Suiting Up with Clothes. Creating a Jacket. Summary. Chapter 6 Building Weapons. The Anatomy of the Weapon. Anatomy of the Holster. Texturing. Summary. Chapter 7 Getting It Into the Game. The Topology Spectrum. Project: Topology - Removing Interior Polygons. Project: Topology - Combining Parts. Project: Adding the Holster. Project: Topology - Decimation Master & Polypainting. Project: In-Game Hair. Project: Create UVs using UV Master. Project: UVs, Topology, and the Platform. Project: Creating Maps. Project: Setting Up Model in Maya. Assessing Your Topology. Project: Importing Jacket's Reflowed Topology. Project: Getting Model into Marmoset. Summary. Chapter 8 Posing and Rendering in ZBrush. Project: Finding the Pose with Mannequins. Project: Establishing the Pose for the Body. Project: Posing Multiple Objects. Project: Creating the Base. Project: Damaging the Base. Project: Shadows and Ambient Occlusion. Project: Using Render Passes. Project: Plastic Maquette Material. Project: Adding Some SSS. Project: Timeline Turntable. Project: XPose. Project: Exporting a Movie. Summary. Appendix About the Companion DVD. What You'll Find on the DVD. System Requirements. Using the DVD. Troubleshooting. Customer Care. Index.
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Introduction. Chapter 1 Sculpting Tools and Workflow. The Problem of Sculpting. Our Sculpting Toolkit. Unpacking Our Toolkit. The Road Ahead. Chapter 2 Sculpting the Body. Proportions. Project 1: Modeling Base Mesh in Maya. Project 2: Bony Landmarks. Project 3: Volume and Massing. Project 4: Painting in the Anatomy. Project 5: Filling in the Anatomy. Chapter 3 The Head and the Face. Proportions. Project: Establishing the Foundation. Project: Establishing the Eye. Project: Establishing the Nose. Project: Establishing the Mouth. Project: Creating New Topology. Summary. Chapter 4 Texturing the Head. Project: Texture Painting by Hand. Project: Texture Painting Approach #2 ZAppLink. Summary. Chapter 5 Suiting Up with Clothes. Creating a Jacket. Summary. Chapter 6 Building Weapons. The Anatomy of the Weapon. Anatomy of the Holster. Texturing. Summary. Chapter 7 Getting It Into the Game. The Topology Spectrum. Project: Topology - Removing Interior Polygons. Project: Topology - Combining Parts. Project: Adding the Holster. Project: Topology - Decimation Master & Polypainting. Project: In-Game Hair. Project: Create UVs using UV Master. Project: UVs, Topology, and the Platform. Project: Creating Maps. Project: Setting Up Model in Maya. Assessing Your Topology. Project: Importing Jacket's Reflowed Topology. Project: Getting Model into Marmoset. Summary. Chapter 8 Posing and Rendering in ZBrush. Project: Finding the Pose with Mannequins. Project: Establishing the Pose for the Body. Project: Posing Multiple Objects. Project: Creating the Base. Project: Damaging the Base. Project: Shadows and Ambient Occlusion. Project: Using Render Passes. Project: Plastic Maquette Material. Project: Adding Some SSS. Project: Timeline Turntable. Project: XPose. Project: Exporting a Movie. Summary. Appendix About the Companion DVD. What You'll Find on the DVD. System Requirements. Using the DVD. Troubleshooting. Customer Care. Index.
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Autoren-Porträt von Ryan Kingslien
Ryan Kingslien is the founder of www.zbrushworkshops.com. He was the first product manager for ZBrush at Pixologic, where he meshed programmers and artists to help create some of the revolutionary tools in ZBrush. He also created the first industry-standard curriculum and documentation that helped bring ZBrush to companies such as ILM, Sony Pictures Imageworks, and Electronic Arts.
Bibliographische Angaben
- Autor: Ryan Kingslien
- 2011, 288 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 111806772X
- ISBN-13: 9781118067727
- Erscheinungsdatum: 09.02.2011
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 36 MB
- Mit Kopierschutz
Sprache:
Englisch
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