ActionScript 3 Bible
(Sprache: Englisch)
Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of...
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Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes: The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more Object-Oriented aspects of ActionScript 3 Working with XML Dealing with events Handling error events and making your applications fault tolerant Debugging ActionScript applications Loading external data Working with audio, video and graphics Working in binary Developing for Apollo Application deploymentAnd more...
Packed with hands-on instruction and step by step tutorials, the ActionScript 3 Bible is everything you need to harness the power of this amazing language. ActionScript experts Roger Braunstein and Mims Wright guide you through the in's and out's of building Rich Internet Applications with ActionScript 3. Coverage includes:
- The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more
- Object-Oriented aspects of ActionScript 3
- Working with XML
- Dealing with events
- Handling error events and making your applications fault tolerant
- Debugging ActionScript applications
- Loading external data
- Working with audio, video and graphics
- Working in binary
- Developing for Apollo
- Application deployment
And more...
- The ActionScript 3 language - variables, datatypes, operators and expressions, functions, and more
- Object-Oriented aspects of ActionScript 3
- Working with XML
- Dealing with events
- Handling error events and making your applications fault tolerant
- Debugging ActionScript applications
- Loading external data
- Working with audio, video and graphics
- Working in binary
- Developing for Apollo
- Application deployment
And more...
Inhaltsverzeichnis zu „ActionScript 3 Bible “
Part I. Getting Started With ActionScript 3.0
1. Introduction to ActionScript 3.0
2. Understanding ActionScript 3.0 Language Basics
3. Programming with Classes
4. Working with Methods and Functions
5. Validating Your Program
Part II. Working With ActionScript 3.0 Objects
6. Using Strings
7. Working with Numbers and Math
8. Using Arrays
9. Using Objects
10. Working with XML
11. Working with Regular Expressions
Part III. Working With the Display List
12. Understanding the Flash Player 9 Display List
13. Working with DisplayObjects in Flash CS3
14. Printing Elements of Your Program
15. Working with Text and Fonts
Part IV. Understanding the Event Framework
16. Understanding Events
17. Working with Mouse and Keyboard Events
18. Using the Timer Class
Part V. Working With Error Handling
19. Understanding Errors
20. Using the AVM2 Debugger
21. Making Your Application Fault Tolerant
Part VI. Working With External Data
22. Understanding Networking Basics
23. Communicating with Server-side Technologies
24. Saving Data to a Local Machine Using SharedObject
25. Managing File Uploads and Downloads
Part VII. Enriching Your Program with Sound and Video
26. Working with Sound
27. Adding Video
28. Accessing Microphones and Cameras
Part VIII. Programming Graphics and Motion
29. Applying Filters to Your Graphics
30. Drawing Vector Graphics Programmatically
31. Scripting Animation
32. Applying Transformations to Graphics
33. Drawing Bitmap Graphics Programatically
Part IX. Working With Binary Data
34. Working with Binary Data
Part X. Deploying Your Program
35. Deploying Flash on the Web
36. Interfacing with Javascript
37. Using Local Connection to Communicate between Flash Movies
Autoren-Porträt von R. Braunstein
Roger Braunstein is the Director of Technology at Your Majesty. He is an ActionScript veteran, multidisciplinary programmer, and author of a short book on Flex 2. He has done a wide variety of projects for clients large and small, as a leader, developer, and animator.Mims H. Wright is a senior Flash and Flex developer based in Brooklyn, NY. In his eight years of Flash experience he has worked on projects from video games to applications on and off the Web.
Joshua J. Noble has worked with Flash and Flex among other technologies for various companies and clients over the past five years. He has worked on projects ranging from video applications and editors to enterprise business applications.
Bibliographische Angaben
- Autor: R. Braunstein
- 2007, 792 Seiten, mit Abbildungen, Maße: 18,9 x 22,9 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470135603
- ISBN-13: 9780470135600
Sprache:
Englisch
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