AdvancED Game Design with Flash
(Sprache: Englisch)
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will...
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Klappentext zu „AdvancED Game Design with Flash “
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. - Each chapter highlights a new advanced technique illustrated by practical examples.
- Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.
- Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Games have always been a popular pastime on the net, and estimates say that one in three internet users play online - the majority in quick, free-to-play Flash games. There has been a bit of a revolution recently in Flash games, as a few companies (such as Mochi Media) have created simple kits for ad-funding and monetizing games. This has led to a revived interest in creating Flash games, as they can now be for real profit, as well as fun. This book takes readers to the next level in game design, and teaches them all they need to know to create addictive Flash games.
Inhaltsverzeichnis zu „AdvancED Game Design with Flash “
1 Vectors2 Managing game data
3 Multiple object collisions
4 Destructible environments
5 Loading, Saving, and sharing game data
6 Grid-based game design
7 Pathfinding
8 Case study pt.1- Multiplayer RPG
9 Case study pt.2- Multiplayer RPG
Autoren-Porträt von Rex Van der Spuy
Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design and ActionScript programming, as well as standards-based XHTML+CSS+DOM website design. He is also the author of Foundation Game Design with Flash.He migrated to the multimedia industry from an earlier career in film and television, having graduated with a BFA in Film/Video from York University in 1993 and spending a number of years working as an independent producer and freelance cameraman. He has designed Flash games and done interactive interface programming for clients such as Agency Interactive (Dallas,) Scottish Power (Edinburgh,) DC Interact (London,) Draught Associates (London) and the Bank of Montreal (Canada.) He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town.) In addition, he taught advanced courses in Flash Game Design and Shockwave 3D Game Design for the Canadian School of India (Bangalore, India) and produced two online textbooks on Flash Game Design and ActionScript programming (available for free download from his website, www.kaleidoscope-multimedia.com.) Rex is a also a proponent of standards-based, W3C compliant accessible XHTML coding. He has produced hand-coded websites for Meon Villa, Conran Events, Apax.com, the British-German Association (UK) and the Europan 8 architecture competition - all meeting strict W3C guidelines and level-1 accessibility requirements.
In his spare time, Rex has done a considerable amount of technical and fiction writing and maintains a semi-professional musical career as a performer on the sitar. Rex currently divides his time equally between Canada, India and South Africa works on consulting and software development projects for clients in India, North America and the UK.
Bibliographische Angaben
- Autor: Rex Van der Spuy
- 2010, 1st ed., 808 Seiten, Maße: 19 x 23,4 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430227397
- ISBN-13: 9781430227397
- Erscheinungsdatum: 17.09.2010
Sprache:
Englisch
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