Advanced Methods in Computer Graphics

With examples in OpenGL. The C++ source code of all the examples, demos and classes for each chapter can be downloaded from the publisher's website (Sprache: Englisch)
 
 
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This book covers advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering, among them skeletal animation, quaternions, mesh processing and collision detection.
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Bestellnummer: 150730961

Buch (Gebunden) 80.24
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