Beginning iPhone Games Development
Essential Guide for all iPhone and iPod touch Geme Developers
(Sprache: Englisch)
This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games.
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Produktinformationen zu „Beginning iPhone Games Development “
This practical, step-by-step approach to iPhone game development satisfies the demand for pragmatic explanations of iPhone game making tools and techniques. Written by successful iPhone game developers, this volume covers every aspect of creating iPhone games.
Klappentext zu „Beginning iPhone Games Development “
iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:
- Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
- Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
- Game networking with GameKit, Bonjour, and Internet sharing
For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.
Every developer wants to write the next great iPhone game, and this is THE book every iPhone Game Maker will want to buy and memorise. As the gaming adjunct to Apress's best-selling, most highly recommended, and most complete guide to Apple's iPhone SDK, "Beginning iPhone 3 Development," "Beginning iPhone Game Development" takes the same practical, comprehensive, and step-by-step approach every developer craves. At the same time maintaining a clear, friendly approach throughout. Expect another huge hit from Apress and another big win for all iPhone developers.
Inhaltsverzeichnis zu „Beginning iPhone Games Development “
Part I. General Introduction to Gaming: Ian Marsh1. A Revolutionary Gaming Platform-Games for everyone, anytime, anywhere
2. Developing iPhone games-Peeking inside the iPhone toolbox
Part II. Building Games with UIKit, Quartz, and Core Animation: PJ Cabrera
3. Moving Images on a Small Screen-UIKit Controls
4. She Draws, She Aims, She Shoots, She Wins with Quartz 2D
5. Flipping Out and Sweeping Away with Core Animation
Part III. Building Games with OpenGL: Ben Smith
6. OpenGL basics : Wrapping your head around the openGL API
7. Putting it together: Making a game in openGL
8. The next steps : Atlases, Sprites and Particles; Oh My!
Part IV. Integrating Audio Into iPhone Games: Eric Wing
10. Making Noise with OpenAL
11. Positional Audio-Turning Noise into Game Sounds
12. Streaming-Thumping, Pulse-Quickening Game Excitement
Part V. Network Programming for iPhone Games: Peter Bakhirev
13. Game Networking Introduction
14. Going head-to-head.
15. Party time
16. Connecting with the outside world
Part VI. Gaming on the iPhone; What to Expect in the Future: Ian Marsh
17. What you've learned, what you haven't learned, and what you may need to know as the technology, hardware, and iPhone game market advance and mature
Autoren-Porträt von PJ Cabrera, Peter Bakhirev, Ian Marsh, Ben Smith, Eric Wing, Scott Penberthy, Stuart Marsh, Roderick Smith
PJ Cabrera is a long-time Mac developer.
Bibliographische Angaben
- Autoren: PJ Cabrera , Peter Bakhirev , Ian Marsh , Ben Smith , Eric Wing , Scott Penberthy , Stuart Marsh , Roderick Smith
- 2010, 1st ed., 500 Seiten, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430225998
- ISBN-13: 9781430225997
- Erscheinungsdatum: 19.05.2010
Sprache:
Englisch
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