Control Freak
My Epic Adventure Making Jazz Jackrabbit, Gears of War, Unreal, and Fortnite
(Sprache: Englisch)
A legendary video game designer offers a funny, moving and eye-opening personal account of the industry as it grew from a niche hobby to a hundred-billion dollar enterprise.
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A legendary video game designer offers a funny, moving and eye-opening personal account of the industry as it grew from a niche hobby to a hundred-billion dollar enterprise.
Klappentext zu „Control Freak “
The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise.Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally-nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski-or CliffyB as he is known to gamers-is one of the few who've reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic's rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, "No one is weirder than a nerd with money." While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.
Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don't play games, you'll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
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1. Origin Story ORIGIN STORY
Every game needs a hero, a larger-than-life figure adept at slaying every challenge thrown their way. Think Solid Snake from the Metal Gear series. Ex-Green Beret, special-ops good guy who demolishes nuke-carrying baddies.
You also have Master Chief from the Halo games, who shows up just in time to save the universe. And Mario, who rescues the princess.
Every childhood needs a similar kind of real-life hero who makes the world safe from monsters and their mayhem.
Mine was no exception. With four older brothers and sports legends like Yaz, Esposito, and Havlicek, who cast their shadows across Boston and its neighboring suburbs, including North Andover where I grew up, I had plenty of choices. But none measured up to the man who assumed that role for me-my father.
Take this one example: I was almost a teenager, hormones stirring shit up inside me, and I wanted to be a ninja warrior. No mutant jokes, please. This was serious stuff. I didn't want to be a ninja warrior. I became one. So did my friends Rick, Chris, and Mike. We found a catalog that offered authentic ninja outfits-black tunics, baggy pants, a cowl with cutouts for our eyes, and the split-toed shoes that ninjas would wear-pooled our paper route money, and bought the requisite outfits.
We also got a few shuriken, or ninja stars. Rick already had nunchucks. We were going to be truly badass.
Two weeks later, the stuff arrived. Since it was summer, we didn't have school, so the days belonged to us, and we blazed a trail on our Sting-Ray bikes to our secret fort out in the woods. There we excitedly transformed ourselves into the baddest clan of mercenary fighters ever to declare themselves ready to raise hell in suburban North Andover, Massachusetts. We were the way I imagined the band KISS was the first time they saw each other in full makeup and rock regalia-freaking ecstatic. Look at us. Holy shit.
We high-fived each other, posed, snarled,
... mehr
snorted, karate chopped, kicked, and were, as was popular to declare at the time, ready to rummmmmble. Oh, fuck yeah.
We acted as authentic, cool, and fierce as we looked-sort of. I was sneaking out of the house one night around three in the morning to rage with my friends when my brother Jeff came home from a night of heavy partying. I could see he was drunk, and I didn't want to get into anything with him. Quietly, stealthily, I crouched in the far corner of the dark front porch, hoping he wouldn't see me. He didn't seem to. He reached for the door handle and, without turning around, he said, "Hey, Cliff, what are you doing?"
"Uh, I'm doing my paper route early," I said.
"It's too early," he said. "Go back to bed."
"Okay," I said, before heading out to join my fellow shinobi.
A group of rival ninjas existed about a mile from us, over on a street like ours called Bridle Path. Like us, they also had a fort in the woods. We taunted each other, arguing about whatever was going on: Ray Leonard versus Tommy Hearns, Reagan versus Mondale. One day the tension reached a breaking point and war broke out. Our dojo versus theirs. The fighting took place over several days. We ambushed each other without warning. We threw rocks and screamed threats and lodged complaints. Dude, not in the eyes. You almost hit my eye.
It was a miracle no one got hurt. Then late one night, being the true ninjas we were, my friends and I snuck out and trashed our rival ninjas' f
We acted as authentic, cool, and fierce as we looked-sort of. I was sneaking out of the house one night around three in the morning to rage with my friends when my brother Jeff came home from a night of heavy partying. I could see he was drunk, and I didn't want to get into anything with him. Quietly, stealthily, I crouched in the far corner of the dark front porch, hoping he wouldn't see me. He didn't seem to. He reached for the door handle and, without turning around, he said, "Hey, Cliff, what are you doing?"
"Uh, I'm doing my paper route early," I said.
"It's too early," he said. "Go back to bed."
"Okay," I said, before heading out to join my fellow shinobi.
A group of rival ninjas existed about a mile from us, over on a street like ours called Bridle Path. Like us, they also had a fort in the woods. We taunted each other, arguing about whatever was going on: Ray Leonard versus Tommy Hearns, Reagan versus Mondale. One day the tension reached a breaking point and war broke out. Our dojo versus theirs. The fighting took place over several days. We ambushed each other without warning. We threw rocks and screamed threats and lodged complaints. Dude, not in the eyes. You almost hit my eye.
It was a miracle no one got hurt. Then late one night, being the true ninjas we were, my friends and I snuck out and trashed our rival ninjas' f
... weniger
Autoren-Porträt von Cliff Bleszinski
Cliff Bleszinski, former Epic Games Design Director and twenty-five-year veteran of the video game industry, shipped his first commercial title, Jazz Jackrabbit, before graduating high school. During his tenure at Epic, he was a key visionary behind the award-winning, multimillion-selling Unreal game series and the billion-dollar Gears of War franchise. While at Epic, he also lent his creative expertise to games such as Fortnite, ChAIR Entertainment's Infinity Blade series, and multiple unannounced projects. Bleszinski is the cofounder of Boss Key Productions, which released two titles but ultimately folded. He's now actively involved as a producer on Broadway and figuring out what's next.
Bibliographische Angaben
- Autor: Cliff Bleszinski
- 2023, 320 Seiten, Maße: 15,2 x 22,8 cm, Kartoniert (TB), Englisch
- Verlag: Simon & Schuster US
- ISBN-10: 1982149159
- ISBN-13: 9781982149154
- Erscheinungsdatum: 13.11.2023
Sprache:
Englisch
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