Creating Games with Unity and Maya
How to Develop Fun and Marketable 3D Games
(Sprache: Englisch)
"Creating Games with Unity and Maya" gives readers an end-to-end solution for Unity game development with Maya. Written by a 12-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes readers step-by-step through...
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Produktinformationen zu „Creating Games with Unity and Maya “
"Creating Games with Unity and Maya" gives readers an end-to-end solution for Unity game development with Maya. Written by a 12-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes readers step-by-step through the process of developing an entire game from scratch--including coding, art, production, and deployment.
Klappentext zu „Creating Games with Unity and Maya “
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there.Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.
Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.
This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Inhaltsverzeichnis zu „Creating Games with Unity and Maya “
Preface
Introduction
Why this book?
Who's it for, and how to use it?
Hobbyist strategies
Game Developer usage
Teacher
Student
Structure
Maya, then Unity
Reasoning
Book Paradigm
Assumptions
What we won't be covering
Artist Approach vs Programmer/Engineer Approach
This book is based upon artist approach
Chapter 1 - Game Production Process
Game Production Team Members (or roles)
All roles can be done by one person
Game Production Pipeline in Unity
Conceptualization
Audience
Theme
Conceptualization Artwork
Art Assets Creation
Models
Textures
Animation
Lighting
Game Mechanics
Scripting Team
Game Play
Physics
Varia
What needs to be done when
Flexibility of Unity's approach
What parts aren't so flexible.
How this book mimics the Game Production Process
Introduction to The Game we will be producing in the book.
Chapter 2 - Asset Creation: Maya Scenography Modeling
Scenography Mdeling within the Game Desing Pipeling
So Why Maya Tutorials?
A Bit of 3D Theory
Rendering
Video Cards
Limitation and Optimization for Games
Rules of 3D Game Modeling
Polycount Matters
Topology is Critical
On to the Tools
Tutorial 2.1 Game Level Modeling : The Entryway
Homework and Challenges
Chapter 3 - Asset Creation: Maya Scenography UV Mapping
Scenography UV Mapping within the Game Design Pipeline
UVs
Exploring the UV Texture Editor
Tutorial 3.1 Game Level UV Layout: Tools and Techniques
Homework and Challenges
Chapter 4 - Asset Creation: Maya Sceongraphy Texturing
Scenography Texturing within the Game Design Pipleline
Textures, Materials & Shaders
Nature of Effective Textures
Be Square
Power of Two
Seamless Textures
Maya and Unity
Tutorials
Tutorial 4.1 Seamless Tiled Textures
Tutorial 4.2 Non-Tiled Textures and Their Dirt
Chapter 5 - Asset Creation: Unity Scenography
... mehr
Importing
Introduction to Unity Space
Tutorial 5.1 Creating a Unity Project
Tutorial 5.2 Exporting from Maya
Tutorial 5.3 Importing, Tweaking and Placing Scenography Assets into Unity
Chapter 6 - Asset Creation: Unity Scenography Creation Tools
Introduction to Non-Imported Assets in Unity
Tutorial 6.1 Adding, Manipulating and Understanding Water
Tutorial 6.2 Terrain Creation
Tutorial 6.3 Tree Building
Tutorial 6.4 Particle Creation
Chapter 7 - Lighting & Baking
What's the big deal with lighting?
To light in Maya or Unity?
Tutorial 7.1 Lighting Game Level in Unity
Baking, textures and AO
Tutorial 7.2 Baking in Unity
Light maps in Unity
Tutorial 7.3 Using Light maps in Unity
Chapter 8 - Asset Creation: Maya Character Creations
Low Poly character techniques
Topology mastery
Tutorial 3.1 Game Character Modeling
Character UV
Tutorial 3.2 Game Character UV Mapping
Character Textures
Tutorial 3.3 Game Character Texturing
Chapter 9 - Asset Creation: Character Rigging and Animation and Import
Brief discussion of rigging, skinning, and animation in Maya
Tutorial 4.1 Rigging Game Character
Tutorial 4.2 Skinning Game Character
Game Animation Methodology
Tutorial 4.3 Character Idle
Unity & Animation
Tutorial 4.4 Importing Animated Character and Testing
Chapter 10 - Unity Physics
Physics engines. PhysX
Newtonian physics
Unity's use
"Frame miss"
Elements needed for physics calculations
Limitations and overhead
Tutorial 7.1 Booby Traps and Physics in Unity
Ragdoll
Tutorial 7.2 Ragdoll Implementation
Chapter 11 - Unity Script: Syntax
Power and frustration of scripting
Scripting Overview
Syntax Discussion
MonoBehaviour
Commands
Functions
Variables
Inputs
Time
Components
Vectors
Coroutines
Yields
Scripting Cheat Sheets
Tutorial 8.1 Constructing Basic Scripts from Scratch
Chapter 12 - Unity Script: Triggers
What are
Introduction to Unity Space
Tutorial 5.1 Creating a Unity Project
Tutorial 5.2 Exporting from Maya
Tutorial 5.3 Importing, Tweaking and Placing Scenography Assets into Unity
Chapter 6 - Asset Creation: Unity Scenography Creation Tools
Introduction to Non-Imported Assets in Unity
Tutorial 6.1 Adding, Manipulating and Understanding Water
Tutorial 6.2 Terrain Creation
Tutorial 6.3 Tree Building
Tutorial 6.4 Particle Creation
Chapter 7 - Lighting & Baking
What's the big deal with lighting?
To light in Maya or Unity?
Tutorial 7.1 Lighting Game Level in Unity
Baking, textures and AO
Tutorial 7.2 Baking in Unity
Light maps in Unity
Tutorial 7.3 Using Light maps in Unity
Chapter 8 - Asset Creation: Maya Character Creations
Low Poly character techniques
Topology mastery
Tutorial 3.1 Game Character Modeling
Character UV
Tutorial 3.2 Game Character UV Mapping
Character Textures
Tutorial 3.3 Game Character Texturing
Chapter 9 - Asset Creation: Character Rigging and Animation and Import
Brief discussion of rigging, skinning, and animation in Maya
Tutorial 4.1 Rigging Game Character
Tutorial 4.2 Skinning Game Character
Game Animation Methodology
Tutorial 4.3 Character Idle
Unity & Animation
Tutorial 4.4 Importing Animated Character and Testing
Chapter 10 - Unity Physics
Physics engines. PhysX
Newtonian physics
Unity's use
"Frame miss"
Elements needed for physics calculations
Limitations and overhead
Tutorial 7.1 Booby Traps and Physics in Unity
Ragdoll
Tutorial 7.2 Ragdoll Implementation
Chapter 11 - Unity Script: Syntax
Power and frustration of scripting
Scripting Overview
Syntax Discussion
MonoBehaviour
Commands
Functions
Variables
Inputs
Time
Components
Vectors
Coroutines
Yields
Scripting Cheat Sheets
Tutorial 8.1 Constructing Basic Scripts from Scratch
Chapter 12 - Unity Script: Triggers
What are
... weniger
Autoren-Porträt von Adam Watkins
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Bibliographische Angaben
- Autor: Adam Watkins
- 2011, 528 Seiten, 700 farbige Abbildungen, Maße: 18,8 x 24,1 cm, Kartoniert (TB), Englisch
- Verlag: Focal Press
- ISBN-10: 0240818814
- ISBN-13: 9780240818818
- Erscheinungsdatum: 26.08.2011
Sprache:
Englisch
Rezension zu „Creating Games with Unity and Maya “
"Creating Games with Unity and Maya attempts to address the entire art pipeline based on Autodesk's Maya, including basic coverage of the game engine and editor. Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animations. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games of their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners."--Choice
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