Entertainment Computing - ICEC 2016
15th International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed...
The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed...
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Klappentext zu „Entertainment Computing - ICEC 2016 “
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.
Bibliographische Angaben
- 2016, 1st ed. 2016, XI, 292 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr
- Verlag: Springer, Berlin
- ISBN-10: 3319460994
- ISBN-13: 9783319460994
- Erscheinungsdatum: 20.09.2016
Sprache:
Englisch
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