Essentials of Interactive Computer Graphics
Concepts and Implementation
(Sprache: Englisch)
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are...
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This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Klappentext zu „Essentials of Interactive Computer Graphics “
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
Inhaltsverzeichnis zu „Essentials of Interactive Computer Graphics “
Preface, List of Tutorials, Introduction, I Elements of Interactive Programs, II Essential Concepts: Presented in 2D, III The Third Dimension, Index
Autoren-Porträt von Kelvin Sung, Peter Shirley, Steven Baer
Kelvin Sung, Peter Shirley, Steven Baer
Bibliographische Angaben
- Autoren: Kelvin Sung , Peter Shirley , Steven Baer
- 2008, 568 Seiten, Maße: 19,2 x 24,7 cm, Gebunden, Englisch
- Verlag: Peters, A K
- ISBN-10: 1568812574
- ISBN-13: 9781568812571
- Erscheinungsdatum: 26.02.2009
Sprache:
Englisch
Pressezitat
A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.-The Bookwatch, March 2009
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