Foundation Game Design with Flash
(Sprache: Englisch)
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal...
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Klappentext zu „Foundation Game Design with Flash “
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.- Focused and friendly introduction to designing games with Flash and ActionScript
- Five detailed case studies of Flash games
- Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Inhaltsverzeichnis zu „Foundation Game Design with Flash “
Introduction: 1. Game Design and Flash:
Part 1: Interactive Multimedia Essentials
2. Interactive Multimedia Essentials:
3. Artificial Intelligence:
Part 2: Game Design Essentials
4. Controlling a Player Character:
5. Bumping into things - Collision Detection:
6. Case Study - Dungeon Maze Adventure:
7. Objects that think for themselves:
Part 3: Game Design - Advanced Techniques
8. Natural motion with physics simulation:
9. Introducing Classes:
10. Case Study - Lunar Rescue:
11. Rockets and Rolling:
11. Case Study: Lunar Lander
Part 2 - Escape!:
12. Drag and Drop Games:
13. Last but not Least...
Autoren-Porträt von Rex Van der Spuy
Rex van der Spuy is a freelance multimedia designer specializing in Flash game design, interface design and ActionScript programming, as well as standards-based XHTML+CSS+DOM website design.He migrated to the multimedia industry from an earlier career in film and television, having graduated with a BFA in Film/Video from York University (Toronto) in 1993 and spending a number of years working as an independent producer and freelance cameraman. He has designed Flash games and done interactive interface programming for clients such as Agency Interactive (Dallas,) Scottish Power (Edinburgh,) DC Interact (London,) Draught Associates (London) and the Bank of Montreal (Canada.) He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town.) In addition, he taught advanced courses in Flash Game Design and Shockwave 3D Game Design for the Canadian School of India (Bangalore, India) and produced two online guide books to Flash Game Design and ActionScript programming (available for free download from his website, www.kaleidoscope-multimedia.com.) Rex is a also a proponent of standards-based, W3C compliant accessible XHTML coding. He has produced hand-coded websites for Meon Villa, Conran Events, Apax.com, the British-German Association (UK) and the Europan 8 architecture competition - all meeting strict W3C guidelines and accessibility requirements.
In his spare time, Rex has done a considerable amount of technical and fiction writing and maintains a semi-professional musical career as a performer on the sitar. Rex currently divides his time equally between Canada, India and South Africa and works on consulting and software development projects for clients in India, North America and the UK.
Bibliographische Angaben
- Autor: Rex Van der Spuy
- 2009, 1st ed., XXI, 650 Seiten, mit Abbildungen, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: APress
- ISBN-10: 1430218215
- ISBN-13: 9781430218210
- Erscheinungsdatum: 27.05.2009
Sprache:
Englisch
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