Foundations of 3D Graphics Programming
Using JOGL and Java3D
(Sprache: Englisch)
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not...
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Klappentext zu „Foundations of 3D Graphics Programming “
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories.The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
Inhaltsverzeichnis zu „Foundations of 3D Graphics Programming “
From the Contents:- Introduction
- OpenGL Programming in Java: JOGL
- Transformation and Viewing
- Color and Lighting
- Blending and Texture Mapping
- Programming in Java3D
- Advanced Topics
- Index.
Bibliographische Angaben
- Autoren: Jim X. Chen , Edward J. Wegman
- 2009, 2nd ed., CCCXX, 300 Seiten, Gebunden, Englisch
- Verlag: Springer
- ISBN-10: 1846281857
- ISBN-13: 9781846281853
Sprache:
Englisch
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