Fun Inc.
Why Games are the 21st Century's Most Serious Business
(Sprache: Englisch)
'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical' Observer
Leider schon ausverkauft
versandkostenfrei
Buch
10.90 €
Produktdetails
Produktinformationen zu „Fun Inc. “
'A thought-provoking read for those already won over to the delights of computer games, and an even more important introduction to them for those who remain sceptical' Observer
Klappentext zu „Fun Inc. “
'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'Independent
Autoren-Porträt von Tom Chatfield
Tom Chatfield befasst sich als freier Schriftsteller und Redakteur mit der digitalen Kultur. Er hat Medienunternehmen und Anbieter digitaler Spiele wie Google, Mind Candy, VCCP, Preloaded, Grex, Red Glasses und Intervox beraten und am Design von Spielen mitgewirkt. Chatfield, der am St. John s College in Oxford in Literatur und Philosophie promoviert hat, ist Mitherausgeber des Magazins Prospect und hat zahlreiche Artikel in britischen Zeitungen wie Observer, Independent, Sunday Times, Wired, New Statesman, Evening Standard und Times Literary Supplement sowie auf der Website Boing Boing veröffentlicht. Auf Foren wie TED Global, dem Lions Festival in Cannes, dem britischen Unterhaus, RSA, ICA und dem World IT Congress hat er zu Fragen der Technologie, der Medien und der digitalen Spielkultur Stellung genommen. Chatfield ist ein begeisterter Klavierspieler.
Bibliographische Angaben
- Autor: Tom Chatfield
- 2011, 272 Seiten, Maße: 12,7 x 19,9 cm, Kartoniert (TB), Englisch
- Verlag: Virgin Books
- ISBN-10: 0753519453
- ISBN-13: 9780753519455
- Erscheinungsdatum: 06.01.2011
Sprache:
Englisch
Rezension zu „Fun Inc. “
"A lively, thought-provoking and thoughtful read on an entertainment juggernaut many of us have failed to properly recognise. A good book, too, for parents, who might feel far more comfortably informed about a sector that can come across as - literally - an alien world their kids inhabit." The Irish Times "A detailed and engaging analysis on an increasingly influential medium. Even non-gamers may find themselves seduced." Esquire "Games are invading our downtime. They are becoming the dominant form of distraction, stealing thousands of hours from television. And they have, as Chatfield says, escaped from the gloom of the teenage bedroom." The Sunday Times "In exploring the potential of the medium, Chatfield covers much territory, briskly and with intent ... His conclusion on what the future could hold is in equal parts daunting and lip-smacking. It should be read by gamers and non-gamers alike." Time Out "Sparklingly intelligent and nuanced ... Fun Inc. is fresh and engaging" -- Steven Poole Guardian
Kommentar zu "Fun Inc."
0 Gebrauchte Artikel zu „Fun Inc.“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Fun Inc.".
Kommentar verfassen