Games on Symbian OS
A Handbook for Mobile Development
(Sprache: Englisch)
Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide...
Leider schon ausverkauft
versandkostenfrei
Buch
24.10 €
Produktdetails
Produktinformationen zu „Games on Symbian OS “
Klappentext zu „Games on Symbian OS “
Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation).Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME.Highlights include: Writing native C++ games on Symbian OS Smartphones Java games Designing a game for multi-play Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS.
The first part of this book discusses the mobile games industry, and includes analysis of why the mobile industry differs from other sectors of the games market, a discussion of the sales of mobile games, their types, the gamers who play them, and how the games are sold.
The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.
Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.
The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
- a C++ developer familiar with mobile development but new to the games market
- a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ
- someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones.
This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
The second part describes key aspects of writing games for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer game design, the basics of writing a game loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.
Part Three covers porting games to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile games, by providing a platform SDK for professional games developers to port games rapidly and effectively.
The final part of the book discusses how to create mobile games for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
- a C++ developer familiar with mobile development but new to the games market
- a professional games developer wishing to port your games to run on Symbian OS platforms such as S60 and UIQ
- someone who is interested in creating C++, Java ME or Flash Lite games for Symbian smartphones.
This book shows how to create mobile games for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile games industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Inhaltsverzeichnis zu „Games on Symbian OS “
ForewordsAbout this Book
About the Authors
Editor's Acknowledgements
Part One: A Symbian Perspective on Mobile Games
1. Introduction
Part Two: creating Native Games on Symbian OS v9
2. Symbian OS Game basics
3. Graphics on Symbian OS
4. Adding Audio to Games on Symbian OS
5. Multiplayer Games
6. Exploiting the Phone Hardware
Part Three: Porting Games to Symbian OS
7. C/C++ Standards Support for Games Developers on Symbian OS
8. The N-Gage Platform
Part Four: Java ME, Doja and Flash Lite On Symbian OS
9. MIDP Games on Symbian OS
10. Games in Japan
11. Flash Lite Games on Symbian OS
References and Resources
Appendix: Airplay
Index
Autoren-Porträt von Jo Stichbury
Jo Stichbury has worked within the Symbian ecosystem since 1997, in the Base, Connectivity, and Security teams of Symbian, as well as for Advansys, Sony Ericsson and Nokia. At Nokia, she worked in the N-Gage team, providing technical support to game developers worldwide, and while there, she discovered that it is possible to play games at work legitimately. there's been no going back, and she's now trying to think up an excuse for playing Spore professionally for Symbian Press, whilst eagerly awaiting the game's release.Jo is author of Symbian OS Explained: Effective C++ Programming for Smartphones, which was published by Symbian Press in 2004. She co-authored the Accredited Symbian Developer Primer: Fundamentals of Symbian OS, with her partner, Mark Jacobs, published by Symbian Press in 2006.
Jo became an Accredited Symbian Developer in 2005 and a Forum Nokia Champion in 2006 and 2007.
Bibliographische Angaben
- Autor: Jo Stichbury
- 2008, 400 Seiten, Maße: 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Wiley & Sons
- ISBN-10: 0470998040
- ISBN-13: 9780470998045
Sprache:
Englisch
Kommentar zu "Games on Symbian OS"
0 Gebrauchte Artikel zu „Games on Symbian OS“
Zustand | Preis | Porto | Zahlung | Verkäufer | Rating |
---|
Schreiben Sie einen Kommentar zu "Games on Symbian OS".
Kommentar verfassen