Geig, M: Unity Game Development in 24 Hours
(Sprache: Englisch)
The Unity Game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded it already. Now, there's a practical, hands-on tutorial and reference for everyone who wants...
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The Unity Game engine is at the heart of many of today's hottest games, including the global phenomenon Temple Run. More than 1.5 million developers have downloaded it already. Now, there's a practical, hands-on tutorial and reference for everyone who wants to develop games with this powerhouse game engine. One step at a time, Sams Teach Yourself Unity Game Development in 24 Hours teaches you all you need to know to succeed - from the essentials of game design for beginners, all the way through sophisticated physics and deployment to mobile devices. In just 24 sessions of one hour or less, expert game designer and instructor Mike Geig he shows how to do all this, and more:
- Working with game objects, meshes, materials, and textures
- Creating realistic terrain
- Using cameras and lighting effectively
- Scripting game behaviors
- Generating collisions and utilizing Unity's physics capabilities
- Building intuitive GUIs
- Animating and controlling characters
- Integrating audio into your games
- Putting on the "finishing touches" and deploying your game
Throughout, step-by-step instructions walk you through key tasks... Q and As, Quizzes, and Exercises test your knowledge... "Did You Know?" tips offer insider advice... "Watch Out!" alerts help you avoid problems. By the time you're finished, you won't just understand core Unity concepts: you'll be ready to create inspired games of your own!
Inhaltsverzeichnis zu „Geig, M: Unity Game Development in 24 Hours “
Preface xi HOUR 1: Introduction to Unity 1 Installing Unity 1 Getting to Know the Unity Editor 5 Navigating the Unity Scene View 18 Summary 20 Q&A 20 Workshop 21 Exercise 21 HOUR 2: Game Objects 23 Dimensions and Coordinate Systems 23 Game Objects 27 Transforms 28 Summary 34 Q&A 34 Workshop 35 Exercise 35 HOUR 3: Models, Materials, and Textures 37 The Basics of Models 37 Textures, Shaders, and Materials 42 Summary 48 Q&A 48 Workshop 49 Exercise 49 HOUR 4: Terrain 51 Terrain Generation 51 Terrain Textures 59 Summary 62 Q&A 62 Workshop 63 Exercise 63 HOUR 5: Environments 65 Generating Trees and Grass 65 Environment Effects 72 Character Controllers 77 Summary 79 Q&A 79 Workshop 79 Exercise 80 HOUR 6: Lights and Cameras 81 Lights 81 Cameras 90 Layers 94 Summary 98 Q&A 98 Workshop 98 Exercise 99 HOUR 7: Game 1: Amazing Racer 101 Design 101 Creating the Game World 104 Gamification 106 Playtesting 113 Summary 114 Q&A 114 Workshop 114 Exercise 115 HOUR 8: Scripting Part 1 117 Scripts 118 Variables 125 Operators 127 Conditionals 130 Iteration 133 Summary 135 Q&A 135 Workshop 136 Exercise 136 HOUR 9: Scripting Part 2 137 Methods 137 Input 142 Accessing Local Components 147 Accessing Other Objects 148 Summary 152 Q&A 152 Workshop 152 Exercise 153 HOUR 10: Collision 155 Rigidbodies 155 Collision 157 Triggers 161 Raycasting 163 Summary 165 Q&A 165 Workshop 165 Exercise 166 HOUR 11: Game 2: Chaos Ball 167 Design 167 The Arena 169 Game Entities 173 The Control Objects 178 Improving the Game 182 Summary 183 Q&A 183 Workshop 183 Exercise 184 HOUR 12: Prefabs 185 Prefab Basics 185 Working with Prefabs 188 Instantiating Prefabs Through Code 194 Summary 194 Q&A 195 Workshop 195 Exercise 195 HOUR 13: Graphical User Interfaces 197 GUI Basics 197 GUI Controls 199 Customization 205 Summary 211 Q&A 211 Workshop 211 Exercise 212 HOUR 14: Character Controllers 213 The Character Controller 213 Scripting for Character Controllers 216 Building
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a Controller 219 Summary 225 Q&A 225 Workshop 225 Exercise 226 HOUR 15: Game 3: Captain Blaster 227 Design 227 The World 229 Controls 234 Improvements 242 Summary 242 Q&A 242 Workshop 243 Exercise 244 HOUR 16: Particle Systems 245 Particle Systems 245 Particle System Modules 247 The Curve Editor 257 Summary 259 Q&A 259 Workshop 259 Exercise 259 HOUR 17: Animations 261 Animation Basics 262 Preparing a Model for Animation 263 Applying Animations 269 Scripting Animations 272 Summary 273 Q&A 273 Workshop 274 Exercise 274 HOUR 18: Animators 277 Animator Basics 278 Creating an Animator 287 Scripting Animators 294 Summary 296 Q&A 296 Workshop 296 Exercise 296 HOUR 19: Game 4: Gauntlet Runner 297 Design 297 The World 298 The Entities 300 The Controls 307 Room for Improvement 314 Summary 315 Q&A 315 Workshop 315 Exercise 316 HOUR 20: Audio 317 Audio Basics 317 Audio Sources 319 Audio Scripting 324 Summary 326 Q&A 326 Workshop 327 Exercise 327 HOUR 21: Mobile Development 329 Preparing for Mobile 329 Accelerometers 333 Summary 338 Q&A 338 Workshop 338 Exercise 339 HOUR 22: Game Revisions 341 Amazing Racer 341 Chaos Ball 345 Captain Blaster 346 Gauntlet Runner 349 Summary 350 Q&A 351 Workshop 351 Exercise 351 HOUR 23: Polish and Deploy 353 Managing Scenes 353 Persisting Data and Objects 356 Unity Player Settings 359 Building Your Game 362 Summary 365 Q&A 365 Workshop 365 Exercise 366 HOUR 24: Wrap Up 367 Accomplishments 367 Where to Go from Here 370 Resources Available to You 371 Summary 371 Q&A 371 Workshop 372 Exercise 372 Index 373
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Autoren-Porträt von Mike Geig
Mike Geig is both an experienced teacher and game developer, with a foot firmly in both camps. He is currently teaches game design and development at Stark State College and the Cleveland Institute of Art. Mike also works as a screencaster for Unity Technologies and is a member of Unity's Learn department. His Pearson video, Game Development Essentials with Unity 4 LiveLessons, is a key title on Unity. Mike was once set on fire and has over a million "likes" on Facebook.
Bibliographische Angaben
- Autor: Mike Geig
- 400 Seiten, mit Abbildungen, Maße: 17,7 x 23,1 cm, Kartoniert (TB), Englisch
- Verlag: Sams Publishing
- ISBN-10: 0672336960
- ISBN-13: 9780672336966
- Erscheinungsdatum: 26.11.2013
Sprache:
Englisch
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