Geometric Algebra for Computer Graphics
(Sprache: Englisch)
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this...
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Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.
Inhaltsverzeichnis zu „Geometric Algebra for Computer Graphics “
Elementary Algebra.- Complex Algebra.- Vector Algebra.- Quaternion Algebra.- Geometric Conventions.- Geometric Algebra.- The Geometric Product.- Reflections and Rotations.- Geometric Algebra and Geometry.- Conformal Geometry.- Applications of Geometric Algebra.- Programming Tools for Geometric Algebra.- Conclusion.
Bibliographische Angaben
- Autor: John Vince
- 2008, 272 Seiten, Maße: 18,3 x 24,1 cm, Gebunden, Englisch
- Verlag: Springer, London
- ISBN-10: 1846289963
- ISBN-13: 9781846289965
- Erscheinungsdatum: 21.04.2008
Sprache:
Englisch
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