Guide to C# and Object Orientation
(Sprache: Englisch)
This book shows readers how to get the most out of C# using Object Orientation. The author takes a hands-on approach to learning C# and object orientation, using lots of worked examples. The text provides an ideal base from which to start programming. After...
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This book shows readers how to get the most out of C# using Object Orientation. The author takes a hands-on approach to learning C# and object orientation, using lots of worked examples. The text provides an ideal base from which to start programming. After introducing the C# language and object orientation, John Hunt goes on to explain: how to construct a user interface for a simple editor; how to obtain information on files and directories and how objects can be stored and restored using serialization...-Presents C# and object-orientation as a coherent whole, using one to strengthen the presentation of the other -Includes lots of complete and worked examples to clarify readers'understanding -The source code for the examples is available at: http://www.guide-to-csharp.net -Hunt is a successful Springer author, and this book is written in the same style as his Java for Practitioners
Inhaltsverzeichnis zu „Guide to C# and Object Orientation “
1 Introduction to Object Orientation1 Introduction to Object Orientation
1.1 Introduction
1.2 Programming Paradigms
1.3 Revolution Versus Evolution
1.4 Why Learn a New Programming Paradigm?
1.4.1 Software Industry Blues
1.4.2 The Advantages Claimed for Object Orientation
1.4.3 What Are the Problems and Pitfalls of Object Orientation?
1.5 Fundamentals of Object Orientation
1.6 The Basic Principles of Object Orientation
1.7 Encapsulation
1.8 Inheritance
1.9 Abstraction
1.10 Polymorphism
1.10.1 Overloading Operators
1.10.2 Overriding Operators
1.11 Summary
1.12 Further Reading
2 Elements of Object Orientation
2.1 Introduction
2.2 Terminology
2.3 Types of Hierarchy
2.4 The Move to Object Technology
2.5 Summary
2.6 Exercises
2.7 Further Reading
2 Introduction to the C# Language
3 Why Object Orientation?
3.1 Introduction
3.2 The Procedural Approach
3.2.1 A Naked Data Structure
3.2.2 Procedures for the Data Structure
3.2.3 Packages
3.3 Does Object Orientation Do Better?
3.3.1 Packages Versus Classes
3.3.2 Inheritance
3.4 Summary
4 Constructing an Object-Oriented System
4.1 Introduction
4.2 The Application: Windscreen Wipe Simulation
4.3 Where Do We Start?
4.4 Identifying the Objects
4.5 Identifying the Services or Methods
4.6 Refining the Objects
4.7 Bringing it all Together
4.8 Where is the Structure?
4.9 Summary
4.10 Exercises
4.11 Further Reading
5 An Introduction to C#
5.1 Introduction
5.2 Background
5.3 What Is C#?
5.4 Objects in C#
5.5 Commercial Versions of C#
5.6 The C# Environment
5.7 Comparing C# to Java and C++
5.8 C# Keywords
5.9 Where to Get More Information
6 A Little C#
6.1 Introduction
6.2 Setting Up the Development Environment
6.3 Compiling and Executing C#
6.4 Summary
7 C# Classes
7.1 Introduction
7.2 The Basics of the Language
7.2.1 Some Terminology
7.2.2 The Message-Passing Mechanism
7.2.3 The Statement Terminator
7.3 Classes
7.3.1 Class Definitions
7.3.2 Classes and
... mehr
Messages
7.3.3 Instances and Instance Variables
7.3.4 Classes and Inheritance
7.3.5 Instance Creation
7.3.6 Constructors
7.3.7 Static Constructors Blocks
7.3.8 Finalize Methods
7.3.9 Supplied Classes
7.4 Method Definitions
7.4.1 The Comments Section
7.4.2 The Local Variables Section
7.4.3 The Statements Section
7.4.4 The Return Operator
7.4.5 An Example Method
7.4.6 Static Fields and Methods
7.4.7 Constants
7.4.8 Read-Only Fields
7.4.9 Properties and Indexers
8 Structs and Enumerations
8.1 Introduction
8.2 Structs in C#
8.3 Initialization of Structs
8.4 Structs and Constructors
8.5 Immutable Structs
8.6 Enumerations
8.7 Enumeration Foundations
8.8 Initialization of Enumeration Values
8.9 Zero and Enumerations
8.10 Bit Flag Enumerations
8.11 System Support for Enumerations
9 Interfaces
9.1 Introduction
9.2 Interface Definitions
9.3 Interfaces Versus Abstract Classes
9.4 Implementing an Interface
9.5 Using Interfaces
9.6 Multiple Inheritance and Interfaces
9.7 Implementing Interfaces and Extending a Superclass
9.8 Method Hiding
9.9 Interfaces and Structs
10 C# Constructs
10.1 Introduction
10.2 Data Types
10.3 Numbers and Numeric Operators
10.3.1 Numeric Values
10.3.2 Built-In Arithmetic Operators
10.3.3 User-Defined Operators
10.3.4 Type Operators
10.4 Assignments
10.5 Compound Assignment
10.6 Variables
10.6.1 Temporary Variables
10.6.2 The this Pseudo-Variable
10.6.3 Variable Scope
10.6.4 Special Values - true, fal se and null
10.7 Messages and Message Selectors
10.7.1 Invoking Methods
10.7.2 Precedence
10.8 Checked and Unchecked Expressions
10.9 Summary
11 Characters and Strings
11.1 Introduction
11.2 Characters
11.3 Strings
11.4 Converting Objects to Strings
11.5 Strings and Stri ngBui l der
11.6 Regular Expressions
11.7 String Formatting
11.8 String Encoding
12 An Example C# Class
12.1 Introduction
12.2 Defining a Class
12.2.1 Creating the Class
12.3 Defining a Constructors and Methods
12.3.1 The Main Method
12.3.2 The Constructor
12.3.3 The Properties
12.3.4 The Birthday Method
12.4 Creating an Instance
3 C# and Object Orientation
13 Classes, Inheritance and Abstraction
13.1 Introduction
13.2 Classes Revisited
13.2.1 What Are Classes For?
13.2.2 Class-Side Methods
13.2.3 A Class or an Instance
13.3 Inheritance in Classes
13.3.1 The Role of a Subclass
13.3.2 Capabilities of Classes
13.3.3 Overriding Methods
13.3.4 Restricting a Subclass (Sealed Classes)
13.4 Abstract Classes
13.5 Constructors and Their Use
13.6 Calling Superclass Constructors
13.7 The Mai n Method
14 Encapsulation and Polymorphism
14.1 Introduction
14.2 Encapsulation
14.2.1 Class Modifiers
14.2.2 Variable Modifiers
14.2.3 Method Modifiers
14.3 Namespaces
14.3.1 Declaring a Namespace
14.3.2 Assemblies
14.3.3 Using Namespaces
14.3.4 Compiling Using Assemblies
14.4 Polymorphism
14.4.1 Dynamic or Late Binding
14.4.2 Method Selection/Overloading
14.4.3 Method Hiding
14.4.4 Variable-Length Parameter Lists
15 Nested Classes
15.1 Introduction
15.2 What Are Nested Classes?
15.3 How and When Should I Use Nested Classes?
15.3.1 As Helper Classes
15.3.2 As Event Handlers
15.3.3 As a Way of Overcoming Single Inheritance
15.3.4 Laying Out a C# Class With Nested Classes
15.3.5 Nested Class Guidelines
16 Arrays in C#
16.1 Introduction
16.2 Arrays
16.2.1 Arrays of Objects
16.2.2 Basic Type Arrays
16.2.3 Multi-Dimensional Arrays
16.2.4 Jagged/Ragged Arrays
16.2.5 Array Conversions
16.2.6 System. Array
16.2.7 The Mai n Method
16.2.8 Arrays and Methods
17 The Collections API
17.1 Introduction
17.2 Data Structure Classes
17.3 What Is in the Collections API?
17.4 Collection Interfaces
17.5 The core interfaces
17.5.1 ICol l ecti on
17.5.2 I Li st
17.5.3 The IDi cti onary interface
17.6 Comparisons
17.7 Abstract Implementations
17.7.1 Col l ecti onBase
17.7.2 ReadOnlyCol 1 ectionBase
17.7.3 Di cti onaryBase
17.8 Concrete Implementations
17.8.1 ArrayLi st
17.8.2 Bi tArray
17.8.3 The Hashtabl e class
17.8.4 Sorted Li st Collection Class
17.8.5 The Queue Class
17.8.6 The Stack Class
17.9 The System. Collections. Specialized namespace
17.10 Enumeration
17.11 Iteration over Dictionaries
17.12 Summary
18 An Object-Oriented Organizer
18.1 Introduction
18.2 The 0rgani zer Class
18.3 The Class Definition
18.4 The Updating Protocol
18.5 The Accessing Protocol
18.6 The Mai n Method
18.7 The Full Listing
18.8 Exercise - the Financial Manager Project
4 Further C#
19 Control and Iteration
19.1 Introduction
19.2 Control Structures
19.2.1 The I f Statement
19.2.2 The Conditional Operator
19.2.3 The switch Statement
19.3 Iteration
19.3.1 for Loops
19.3.2 while Loops
19.3.3 do Loops
19.3.4 foreach
19.3.5 break and continue
19.3.6 The goto Statement
19.3.7 An Example of Loops
19.4 Recursion
19.5 Summary
20 Attributes and Versioning
20.1 Introduction
20.2 Attributes
20.2.1 What Are Attributes?
20.2.2 Using Attributes
20.2.3 Conditional Attributes
20.2.4 User-Defined Attributes
20.2.5 Attribute Parameters
20.3 Versioning
21 Delegates
21.1 Introduction
21.2 Delegates
21.3 Delegates in C#
21.4 Defining a Delegate
21.5 Static and Instance Methods
21.6 Multicasting
21.7 Delegates as Static Properties
21.8 Usage
21.9 Summary
22 Exception Handling
22.1 Introduction
22.2 What Is an Exception?
22.3 What Is Exception Handling?
22.4 Throwing an Exception
22.5 Catching an Exception
22.6 Defining an Exception
22.6.1 Nesting Exceptions
5 Graphical User Interfaces
23 Graphical User Interfaces
23.1 Introduction
23.2 Windows Forms Overview
23.3 The Control Class
23.4 The Form Class
23.5 Building Up a GUI
23.6 Using Panels Within Forms
23.7 Docking
23.8 Anchoring
24 Event Handling
24.1 Introduction
24.2 Event Handling in General
24.3 Event Handling in C#
24.4 The Inner Workings
24.5 An Example
25 The JDEdit Application
25.1 Introduction
25.2 JDEdit
25.3 The Structure of JDEdit
25.4 The Menu Bar and Menus
25.5 The RichTextBox Setup
25.6 Monitoring the Application Closure
25.7 The Full Listing
6 C# Development
26 Streams and Files
26.1 Introduction
26.2 Files
26.3 Filelnfo
26.4 Directory and Directorylnfo
26.5 Streams
26.5.1 What Is a Stream?
26.5.2 Using the IO Classes
26.6 Summary
27 Serialization
27.1 Introduction
27.2 Binary Serialization
27.2.1 Saving Objects
27.2.2 Reading Objects
27.3 XML Serialization
27.3.1 Saving Objects
27.3.2 Reading Objects
27.4 Controlling Serialization
27.5 Custom Serialization
27.6 Summary
28 Sockets in C#
28.1 Introduction
28.2 Socket to Socket Communication
28.3 Setting up a Connection
28.4 An Example Client-Server Application
28.4.1 The System Structure
28.4.2 Implementing the Server Application
28.4.3 Implementing the Client Application
29 Data Access
29.1 Introduction
29.2 OLE DB
29.3 Registering a Provider
29.4 Opening a Connection
29.5 Creating a Table
29.6 Obtaining Data From a Database
29.6.1 Full Listing
29.7 Accessing SQL Server
29.8 ODBC
29.8.1 What Is ODBC?
29.8.2 Using ODBC
29.9 Exploiting ADO.NET
29.10 Further Reading
30 Remoting in.NET
30.1 Introduction
30.2 Remoting
30.2.1 Selecting the Type of Channel
30.2.2 Subclassing a Server Class
30.2.3 The Hel 1 oCl i ent
30.2.4 Running the Application
30.2.5 What Is Happening?
30.3 Remoting Details
30.3.1 Remote Objects and Channels
30.3.2 Server-Side Registration
30.3.3 Default Lifetime
30.3.4 Well-Known Objects
30.3.5 Client-Activated Objects
30.3.6 Programmatic Configuration
31 Concurrency
31.1 Introduction
31.2 Concurrent Processes
31.3 Threads
31.3.1 Thread States
31.3.2 Creating a Thread
31.4 The Thread Class
31.4.1 Implementing a Thread
31.4.2 Asynchronous Method Calls
31.4.3 Joining Threads
31.4.4 Synchronization
31.5 A Producer/Consumer Example
32 Using C# in ASP.NET
32.1 Introduction
32.2 What Is an ASP?
32.3 A Very Simple JSP
32.4 ASP.NET Tags
32.4.1 ASP Directives
32.4.2 Code Declaration Blocks
32.4.3 Server-Side Object Tag Syntax
33 Web-Based User Interfaces
33.1 Introduction
33.2 Web Forms Overview
33.3 The Control Class
33.4 The Page Class
33.4.1 The System. Web.UI.Web Controls Namespace
33.4.2 The System. Web.UI.Html Controls Namespace
33.5 Building up a Web Page
33.5.1 Basic ASP
33.5.2 Using a Page class
34 XML and C#
34.1 Introduction
34.2 XML Introduced
34.2.1 What is XML?
34.2.2 What Do XML Documents Look Like?
34.2.3 XML Vocabularies
34.2.4 Working With DTD
34.3 The DOM API
34.4 The DOM in C#
34.5 Creating an XML Document in C#
34.6 Loading an XML Document in C#
35 C# Style
35.1 Introduction
35.2 Code Layout
35.3 Variables
35.3.1 Naming Variables
35.3.2 Using Variables
35.4 Classes
35.4.1 Naming Classes
35.4.2 The Role of a Class
35.4.3 Creating New Data Structure Classes
35.4.4 Class Comments
35.4.5 Using a Class or an Instance
35.5 Interfaces
35.6 Methods
35.6.1 Naming Methods
35.6.2 Using Methods
35.6.3 Class Methods and Instance Methods
35.6.4 Constructors
35.6.5 Static Constructors
35.6.6 The Destructor Method
35.6.7 Programming in Terms of Objects
35.6.8 Positioning of Methods
35.7 Scoping
36 C# Roundup
36.1 Introduction
36.2 Memory Management
36.2.1 Why Have Automatic Memory Management?
36.2.2 Memory Management in C#
36.2.3 When Is Garbage Collection Performed?
36.3 Conversion of Classes
36.4 The Mai n Method
36.5 Compiler Directives
36.6 Assertions, Debugging and Tracing
36.6.1 Debugging and Tracing
36.6.2 Assertions
36.7 Using Pointers in C#
37 The.NET Environment
37.1 Introduction
37.2.NET Overview
37.3 The.NET Framework
37.3.1 Common Language Runtime
37.3.2 Framework Class Library
37.4.NET My Services
37.5 Language Interoperability
7 Object-Oriented Design
38 Object-Oriented Analysis and Design
38.1 Introduction
38.2 Object-Oriented Design Methods
38.3 Object-Oriented Analysis
38.4 The Booch Method
38.4.1 The Steps in the Booch Method
38.4.2 Strengths and Weaknesses
38.5 The Object Modeling Technique
38.5.1 The Analysis Phase
38.5.2 The Design Phase
38.5.3 The Implementation Phase
38.5.4 Strengths and Weaknesses
38.6 The Objectory Method
38.6.1 The Requirements Phase
38.6.2 The Analysis Phase
38.6.3 The Construction Phase
38.6.4 Strengths and Weaknesses
38.7 The Fusion Method
38.8 The Unified Modeling Language
38.9 Summary
39 The Unified Modeling Language
39.1 Introduction
39.2 The Meta-Model
39.3 The Models
39.4 Use Case Diagrams
39.5 The Object Model
39.5.1 Representing Classes
39.5.2 Representing Objects
39.5.3 Representing Relationships
39.6 Packages
39.7 Sequence Diagrams
39.8 Collaboration Diagrams
39.9 State Machine Diagrams
39.9.1 Start Points
39.9.2 Events
39.9.3 A Set of Transitions
39.9.4 A Set of State Variables
39.9.5 A Set of States
39.9.6 A Set of Exit Points
39.10 Deployment Diagrams
39.11 Summary
40 The Unified Process
40.1 Introduction
40.2 The Unified Process
40.2.1 Overview of the Unified Process
40.2.2 Life Cycle Phases
40.2.3 Phases, Iterations and Workflows
40.2.4 Workflows and Activities
40.3 Requirements Workflow
40.3.1 Interface Descriptions
40.4 Analysis Workflow
40.4.1 Analysis Model Classes
40.4.2 Constructing the Analysis Model
40.5 Design Workflow
40.5.1 Identifying Classes
40.5.2 Refining the Set of Classes
40.5.3 Identifying and Refining Attributes
40.5.4 Identifying and Refining Operations
40.5.5 Design Use Case Realizations
40.5.6 Generating a Sequence Diagram
40.5.7 Building a Statechart Diagram
40.5.8 Identifying and Refining Associations
40.5.9 Identifying Interfaces and Inheritance
40.5.10 Remaining Steps
40.6 Implementation Workflow
40.7 Testing Workflow
40.8 Summary
- References
7.3.3 Instances and Instance Variables
7.3.4 Classes and Inheritance
7.3.5 Instance Creation
7.3.6 Constructors
7.3.7 Static Constructors Blocks
7.3.8 Finalize Methods
7.3.9 Supplied Classes
7.4 Method Definitions
7.4.1 The Comments Section
7.4.2 The Local Variables Section
7.4.3 The Statements Section
7.4.4 The Return Operator
7.4.5 An Example Method
7.4.6 Static Fields and Methods
7.4.7 Constants
7.4.8 Read-Only Fields
7.4.9 Properties and Indexers
8 Structs and Enumerations
8.1 Introduction
8.2 Structs in C#
8.3 Initialization of Structs
8.4 Structs and Constructors
8.5 Immutable Structs
8.6 Enumerations
8.7 Enumeration Foundations
8.8 Initialization of Enumeration Values
8.9 Zero and Enumerations
8.10 Bit Flag Enumerations
8.11 System Support for Enumerations
9 Interfaces
9.1 Introduction
9.2 Interface Definitions
9.3 Interfaces Versus Abstract Classes
9.4 Implementing an Interface
9.5 Using Interfaces
9.6 Multiple Inheritance and Interfaces
9.7 Implementing Interfaces and Extending a Superclass
9.8 Method Hiding
9.9 Interfaces and Structs
10 C# Constructs
10.1 Introduction
10.2 Data Types
10.3 Numbers and Numeric Operators
10.3.1 Numeric Values
10.3.2 Built-In Arithmetic Operators
10.3.3 User-Defined Operators
10.3.4 Type Operators
10.4 Assignments
10.5 Compound Assignment
10.6 Variables
10.6.1 Temporary Variables
10.6.2 The this Pseudo-Variable
10.6.3 Variable Scope
10.6.4 Special Values - true, fal se and null
10.7 Messages and Message Selectors
10.7.1 Invoking Methods
10.7.2 Precedence
10.8 Checked and Unchecked Expressions
10.9 Summary
11 Characters and Strings
11.1 Introduction
11.2 Characters
11.3 Strings
11.4 Converting Objects to Strings
11.5 Strings and Stri ngBui l der
11.6 Regular Expressions
11.7 String Formatting
11.8 String Encoding
12 An Example C# Class
12.1 Introduction
12.2 Defining a Class
12.2.1 Creating the Class
12.3 Defining a Constructors and Methods
12.3.1 The Main Method
12.3.2 The Constructor
12.3.3 The Properties
12.3.4 The Birthday Method
12.4 Creating an Instance
3 C# and Object Orientation
13 Classes, Inheritance and Abstraction
13.1 Introduction
13.2 Classes Revisited
13.2.1 What Are Classes For?
13.2.2 Class-Side Methods
13.2.3 A Class or an Instance
13.3 Inheritance in Classes
13.3.1 The Role of a Subclass
13.3.2 Capabilities of Classes
13.3.3 Overriding Methods
13.3.4 Restricting a Subclass (Sealed Classes)
13.4 Abstract Classes
13.5 Constructors and Their Use
13.6 Calling Superclass Constructors
13.7 The Mai n Method
14 Encapsulation and Polymorphism
14.1 Introduction
14.2 Encapsulation
14.2.1 Class Modifiers
14.2.2 Variable Modifiers
14.2.3 Method Modifiers
14.3 Namespaces
14.3.1 Declaring a Namespace
14.3.2 Assemblies
14.3.3 Using Namespaces
14.3.4 Compiling Using Assemblies
14.4 Polymorphism
14.4.1 Dynamic or Late Binding
14.4.2 Method Selection/Overloading
14.4.3 Method Hiding
14.4.4 Variable-Length Parameter Lists
15 Nested Classes
15.1 Introduction
15.2 What Are Nested Classes?
15.3 How and When Should I Use Nested Classes?
15.3.1 As Helper Classes
15.3.2 As Event Handlers
15.3.3 As a Way of Overcoming Single Inheritance
15.3.4 Laying Out a C# Class With Nested Classes
15.3.5 Nested Class Guidelines
16 Arrays in C#
16.1 Introduction
16.2 Arrays
16.2.1 Arrays of Objects
16.2.2 Basic Type Arrays
16.2.3 Multi-Dimensional Arrays
16.2.4 Jagged/Ragged Arrays
16.2.5 Array Conversions
16.2.6 System. Array
16.2.7 The Mai n Method
16.2.8 Arrays and Methods
17 The Collections API
17.1 Introduction
17.2 Data Structure Classes
17.3 What Is in the Collections API?
17.4 Collection Interfaces
17.5 The core interfaces
17.5.1 ICol l ecti on
17.5.2 I Li st
17.5.3 The IDi cti onary interface
17.6 Comparisons
17.7 Abstract Implementations
17.7.1 Col l ecti onBase
17.7.2 ReadOnlyCol 1 ectionBase
17.7.3 Di cti onaryBase
17.8 Concrete Implementations
17.8.1 ArrayLi st
17.8.2 Bi tArray
17.8.3 The Hashtabl e class
17.8.4 Sorted Li st Collection Class
17.8.5 The Queue Class
17.8.6 The Stack Class
17.9 The System. Collections. Specialized namespace
17.10 Enumeration
17.11 Iteration over Dictionaries
17.12 Summary
18 An Object-Oriented Organizer
18.1 Introduction
18.2 The 0rgani zer Class
18.3 The Class Definition
18.4 The Updating Protocol
18.5 The Accessing Protocol
18.6 The Mai n Method
18.7 The Full Listing
18.8 Exercise - the Financial Manager Project
4 Further C#
19 Control and Iteration
19.1 Introduction
19.2 Control Structures
19.2.1 The I f Statement
19.2.2 The Conditional Operator
19.2.3 The switch Statement
19.3 Iteration
19.3.1 for Loops
19.3.2 while Loops
19.3.3 do Loops
19.3.4 foreach
19.3.5 break and continue
19.3.6 The goto Statement
19.3.7 An Example of Loops
19.4 Recursion
19.5 Summary
20 Attributes and Versioning
20.1 Introduction
20.2 Attributes
20.2.1 What Are Attributes?
20.2.2 Using Attributes
20.2.3 Conditional Attributes
20.2.4 User-Defined Attributes
20.2.5 Attribute Parameters
20.3 Versioning
21 Delegates
21.1 Introduction
21.2 Delegates
21.3 Delegates in C#
21.4 Defining a Delegate
21.5 Static and Instance Methods
21.6 Multicasting
21.7 Delegates as Static Properties
21.8 Usage
21.9 Summary
22 Exception Handling
22.1 Introduction
22.2 What Is an Exception?
22.3 What Is Exception Handling?
22.4 Throwing an Exception
22.5 Catching an Exception
22.6 Defining an Exception
22.6.1 Nesting Exceptions
5 Graphical User Interfaces
23 Graphical User Interfaces
23.1 Introduction
23.2 Windows Forms Overview
23.3 The Control Class
23.4 The Form Class
23.5 Building Up a GUI
23.6 Using Panels Within Forms
23.7 Docking
23.8 Anchoring
24 Event Handling
24.1 Introduction
24.2 Event Handling in General
24.3 Event Handling in C#
24.4 The Inner Workings
24.5 An Example
25 The JDEdit Application
25.1 Introduction
25.2 JDEdit
25.3 The Structure of JDEdit
25.4 The Menu Bar and Menus
25.5 The RichTextBox Setup
25.6 Monitoring the Application Closure
25.7 The Full Listing
6 C# Development
26 Streams and Files
26.1 Introduction
26.2 Files
26.3 Filelnfo
26.4 Directory and Directorylnfo
26.5 Streams
26.5.1 What Is a Stream?
26.5.2 Using the IO Classes
26.6 Summary
27 Serialization
27.1 Introduction
27.2 Binary Serialization
27.2.1 Saving Objects
27.2.2 Reading Objects
27.3 XML Serialization
27.3.1 Saving Objects
27.3.2 Reading Objects
27.4 Controlling Serialization
27.5 Custom Serialization
27.6 Summary
28 Sockets in C#
28.1 Introduction
28.2 Socket to Socket Communication
28.3 Setting up a Connection
28.4 An Example Client-Server Application
28.4.1 The System Structure
28.4.2 Implementing the Server Application
28.4.3 Implementing the Client Application
29 Data Access
29.1 Introduction
29.2 OLE DB
29.3 Registering a Provider
29.4 Opening a Connection
29.5 Creating a Table
29.6 Obtaining Data From a Database
29.6.1 Full Listing
29.7 Accessing SQL Server
29.8 ODBC
29.8.1 What Is ODBC?
29.8.2 Using ODBC
29.9 Exploiting ADO.NET
29.10 Further Reading
30 Remoting in.NET
30.1 Introduction
30.2 Remoting
30.2.1 Selecting the Type of Channel
30.2.2 Subclassing a Server Class
30.2.3 The Hel 1 oCl i ent
30.2.4 Running the Application
30.2.5 What Is Happening?
30.3 Remoting Details
30.3.1 Remote Objects and Channels
30.3.2 Server-Side Registration
30.3.3 Default Lifetime
30.3.4 Well-Known Objects
30.3.5 Client-Activated Objects
30.3.6 Programmatic Configuration
31 Concurrency
31.1 Introduction
31.2 Concurrent Processes
31.3 Threads
31.3.1 Thread States
31.3.2 Creating a Thread
31.4 The Thread Class
31.4.1 Implementing a Thread
31.4.2 Asynchronous Method Calls
31.4.3 Joining Threads
31.4.4 Synchronization
31.5 A Producer/Consumer Example
32 Using C# in ASP.NET
32.1 Introduction
32.2 What Is an ASP?
32.3 A Very Simple JSP
32.4 ASP.NET Tags
32.4.1 ASP Directives
32.4.2 Code Declaration Blocks
32.4.3 Server-Side Object Tag Syntax
33 Web-Based User Interfaces
33.1 Introduction
33.2 Web Forms Overview
33.3 The Control Class
33.4 The Page Class
33.4.1 The System. Web.UI.Web Controls Namespace
33.4.2 The System. Web.UI.Html Controls Namespace
33.5 Building up a Web Page
33.5.1 Basic ASP
33.5.2 Using a Page class
34 XML and C#
34.1 Introduction
34.2 XML Introduced
34.2.1 What is XML?
34.2.2 What Do XML Documents Look Like?
34.2.3 XML Vocabularies
34.2.4 Working With DTD
34.3 The DOM API
34.4 The DOM in C#
34.5 Creating an XML Document in C#
34.6 Loading an XML Document in C#
35 C# Style
35.1 Introduction
35.2 Code Layout
35.3 Variables
35.3.1 Naming Variables
35.3.2 Using Variables
35.4 Classes
35.4.1 Naming Classes
35.4.2 The Role of a Class
35.4.3 Creating New Data Structure Classes
35.4.4 Class Comments
35.4.5 Using a Class or an Instance
35.5 Interfaces
35.6 Methods
35.6.1 Naming Methods
35.6.2 Using Methods
35.6.3 Class Methods and Instance Methods
35.6.4 Constructors
35.6.5 Static Constructors
35.6.6 The Destructor Method
35.6.7 Programming in Terms of Objects
35.6.8 Positioning of Methods
35.7 Scoping
36 C# Roundup
36.1 Introduction
36.2 Memory Management
36.2.1 Why Have Automatic Memory Management?
36.2.2 Memory Management in C#
36.2.3 When Is Garbage Collection Performed?
36.3 Conversion of Classes
36.4 The Mai n Method
36.5 Compiler Directives
36.6 Assertions, Debugging and Tracing
36.6.1 Debugging and Tracing
36.6.2 Assertions
36.7 Using Pointers in C#
37 The.NET Environment
37.1 Introduction
37.2.NET Overview
37.3 The.NET Framework
37.3.1 Common Language Runtime
37.3.2 Framework Class Library
37.4.NET My Services
37.5 Language Interoperability
7 Object-Oriented Design
38 Object-Oriented Analysis and Design
38.1 Introduction
38.2 Object-Oriented Design Methods
38.3 Object-Oriented Analysis
38.4 The Booch Method
38.4.1 The Steps in the Booch Method
38.4.2 Strengths and Weaknesses
38.5 The Object Modeling Technique
38.5.1 The Analysis Phase
38.5.2 The Design Phase
38.5.3 The Implementation Phase
38.5.4 Strengths and Weaknesses
38.6 The Objectory Method
38.6.1 The Requirements Phase
38.6.2 The Analysis Phase
38.6.3 The Construction Phase
38.6.4 Strengths and Weaknesses
38.7 The Fusion Method
38.8 The Unified Modeling Language
38.9 Summary
39 The Unified Modeling Language
39.1 Introduction
39.2 The Meta-Model
39.3 The Models
39.4 Use Case Diagrams
39.5 The Object Model
39.5.1 Representing Classes
39.5.2 Representing Objects
39.5.3 Representing Relationships
39.6 Packages
39.7 Sequence Diagrams
39.8 Collaboration Diagrams
39.9 State Machine Diagrams
39.9.1 Start Points
39.9.2 Events
39.9.3 A Set of Transitions
39.9.4 A Set of State Variables
39.9.5 A Set of States
39.9.6 A Set of Exit Points
39.10 Deployment Diagrams
39.11 Summary
40 The Unified Process
40.1 Introduction
40.2 The Unified Process
40.2.1 Overview of the Unified Process
40.2.2 Life Cycle Phases
40.2.3 Phases, Iterations and Workflows
40.2.4 Workflows and Activities
40.3 Requirements Workflow
40.3.1 Interface Descriptions
40.4 Analysis Workflow
40.4.1 Analysis Model Classes
40.4.2 Constructing the Analysis Model
40.5 Design Workflow
40.5.1 Identifying Classes
40.5.2 Refining the Set of Classes
40.5.3 Identifying and Refining Attributes
40.5.4 Identifying and Refining Operations
40.5.5 Design Use Case Realizations
40.5.6 Generating a Sequence Diagram
40.5.7 Building a Statechart Diagram
40.5.8 Identifying and Refining Associations
40.5.9 Identifying Interfaces and Inheritance
40.5.10 Remaining Steps
40.6 Implementation Workflow
40.7 Testing Workflow
40.8 Summary
- References
... weniger
Bibliographische Angaben
- Autor: John Hunt
- 2002, 476 Seiten, mit Abbildungen, Maße: 20,3 x 25,1 cm, Gebunden, Englisch
- Verlag: Springer, London
- ISBN-10: 1852335815
- ISBN-13: 9781852335816
- Erscheinungsdatum: 30.08.2002
Sprache:
Englisch
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