Intelligent Virtual Agents
(Sprache: Englisch)
Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14-16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and...
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Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14-16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The development of IVAs requires expertise in multimodal interaction and several AI ?elds such as cognitive m- eling, planning, vision and natural language processing. Computational models are typically based on experimental studies and theories of human-human and human-robot interaction; conversely, IVA technology may provide interesting lessons for these fields. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The fields of application range from robot assistants, social simulation and tutoring to games and artistic - ploration.
Inhaltsverzeichnis zu „Intelligent Virtual Agents “
Keynote Talks.- Endowing Virtual Characters with Expressive Conversational Skills.- Intelligent Expression-Based Character Agent Systems.- Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames.- Personality and Memory.- Engagement vs. Deceit: Virtual Humans with Human Autobiographies.- A Socially-Aware Memory for Companion Agents.- A Model of Personality and Emotional Traits.- BDI-Based Development of Virtual Characters with a Theory of Mind.- How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents.- EXSTASIS - An Extended Status Model for Social Interactions.- Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.- Gesture and Bodily Behavior.- Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception.- GNetIc - Using Bayesian Decision Networks for Iconic Gesture Generation.- A Probabilistic Model of Motor Resonance for Embodied Gesture Perception.- A Groovy Virtual Drumming Agent.- Motion Synthesis Using Style-Editable Inverse Kinematics.- Methodologies for the User Evaluation of the Motion of Virtual Humans.- Evaluation.- A Study into Preferred Explanations of Virtual Agent Behavior.- Evaluating Adaptive Feedback in an Educational Computer Game.- Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?.- The Lessons Learned in Developing Multi-user Attentive Quiz Agents.- On-Site Evaluation of the Interactive COHIBIT Museum Exhibit.- Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study.- Facial Expression and Gaze.- Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears.- Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions.- Real-Time Crying Simulation.- Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent.- An Approach for Creating and
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Blending Synthetic Facial Expressions of Emotion.- Animating Idle Gaze in Public Places.- Culture, Affect and Empathy.- Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures.- One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour.- Combining Facial and Postural Expressions of Emotions in a Virtual Character.- Expression of Moral Emotions in Cooperating Agents.- Evaluating Emotive Character Animations Created with Procedural Animation.- Modeling Emotional Expressions as Sequences of Behaviors.- I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans.- Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.- When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos.- Agents in Virtual Worlds and Games.- Spontaneous Avatar Behavior for Human Territoriality.- Tree Paths: A New Model for Steering Behaviors.- A Virtual Tour Guide for Virtual Worlds.- Design and Implementation of a Virtual Salesclerk.- Duality of Actor and Character Goals in Virtual Drama.- Tools and Motion Capture.- EMBR - A Realtime Animation Engine for Interactive Embodied Agents.- Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement.- ION Framework - A Simulation Environment for Worlds with Virtual Agents.- DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents.- A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis.- Mediating Performance through Virtual Agents.- Speech and Dialogue.- Teaching Computers to Conduct Spoken Interviews: Breaking the Realtime Barrier with Learning.- Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents.- Turn Management or Impression Management?.- Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations.- Posters.- Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer.- Towards More Human-Like Episodic Memory for More Human-Like Agents.- RealActor: Character Animation and Multimodal Behavior Realization System.- Locomotion Animation by Using Riding Motion.- Automated Generation of Emotive Virtual Humans.- Little Mozart: Establishing Long Term Relationships with (Virtual) Companions.- Real-Time Backchannel Selection for ECAs According to User's Level of Interest.- Virtual Autonomous Agents in an Informed Environment for Risk Prevention.- An Immersive Approach to Evaluating Role Play.- At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience.- Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics.- Real-Time Rendering of Skin Changes Caused by Emotions.- Extensions and Applications of Pogamut 3 Platform.- Interactants' Most Intimate Self-disclosure in Interactions with Virtual Humans.- Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.- Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression.- RMRSBot - Using Linguistic Information to Enrich a Chatbot.- Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars.- Adaptive Mind Agent.- Study on Sensitivity to ECA Behavior Parameters.- Influence of Music and Sounds in an Agent-Based Storytelling Environment.- Widening the Evaluation Net.- Are ECAs More Persuasive than Textual Messages?.- Adapting a Virtual Agent to Users' Vocabulary and Needs.- Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information.- Synthetic Characters with Personality and Emotion.- Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes.- A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction.- Want to Know How to Play the Game? Ask the ORACLE!.- Varying Personality in Spoken Dialogue with a Virtual Human.- Agent-Assisted Navigation for Virtual Worlds.- A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.- Intelligent Tutoring Games with Agent Modeling.- The Impact of Different Embodied Agent-Feedback on Users¿ Behavior.- Web-Based Evaluation of Talking Heads: How Valid Is It?.- GALA Papers.- Gérard.- Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM.- Spectators, a Joy to Watch.- IVAN - Intelligent Interactive Virtual Agent Narrators.- CREACTOR - An Authoring Framework for Virtual Actors.- The Multi-modal Rock-Paper-Scissors Game.- A Gesture Analysis and Modeling Tool for Interactive Embodied Agents.
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Bibliographische Angaben
- 2009, 571 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben:Ruttkay, Zsófia; Kipp, Michael; Nijholt, Anton; Vilhjálmsson, Hannes Högni
- Herausgegeben: Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson
- Verlag: Springer
- ISBN-10: 3642043798
- ISBN-13: 9783642043796
- Erscheinungsdatum: 03.09.2009
Sprache:
Englisch
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